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02-01-17

The Prepar3D team is excited to announce the third Hotfix update to Prepar3 v3.4 (3.4.22.19868). It can be downloaded immediately from the Purchased Downloads section of the website.

This hotfix is to address reported issues and incompatibilities with SLI mode of NVIDIA hardware. We would like to extend a strong thank you to the NVIDIA team for working with us directly to resolve these issues! If using NVIDIA hardware, please ensure your graphic card drivers are updated to at least 378.49 before updating to Prepar3D v3.4.22.19868.

For those that are interested in updating, only the Client installer is required for Prepar3D v3.4 Hotfix 3. The Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3 installed to utilize the Client only installer.

To install the new Client, first uninstall your current Prepar3D v3 Client in Programs & Features / Windows Control Panel.

The Prepar3D v3.4 Client hotfix will require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v3 Download and Installation Directions.

PLEASE NOTE THAT YOU MUST HAVE MICROSOFT .NET FRAMEWORK 4.6.2 INSTALLED TO UPDATE TO HOTFIX 3

Prepar3D v3.4 Hotfix 3

    Fixes and Improvements

    • Fixed performance issues when using SLI
    • Fixed user interface flickering when using SLI
    • Fixed particle flickering when using SLI
    • Fixed an issue where the main window would not restore to maximized state after being minimized
    • Fixed an issue where the main window would be minimized in the top left corner of its tab after changing modes in SimDirector
    • Fixed an issue where loading would potentially hang at 100 percent
    • Fixed a crash when loading multi-window VR scenarios
    • Fixed an infinite loop hang when loading multi-window VR scenarios
    • Fixed a bug that prevented avatar collision with other objects
    • Fixed a hard crash when using weapons in a multiplayer session
    • Fixed an issue where weapon selection would no longer work after using the avatar to attach to another vehicle in a multiplayer session
    • Fixed an issue where orientation was not correctly being processed by the GetScreenCoord PDK function
    • Added SensorModeNone and SensorModeGDATA custom camera post processes
    • Fixed a hard crash when decoding certain METAR strings depending on the given wind speed units

Please be aware that some third developers might have to update their add-ons to be compatible with the hotfix. Please contact the third party developers directly for any compatibility questions.

Thank you for your support of Prepar3D!

12-20-16

The Prepar3D team is excited to announce the second Hotfix update to Prepar3 v3.4 (3.4.18.19475). It can be downloaded immediately from the Purchased Downloads section of the website.

It addresses many reports and requests from our forum users.

For those that are interested in updating, only the Client installer is required for Prepar3D v3.4 Hotfix 2. The Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3 installed to utilize the Client only installer. To install the new Client, you must first uninstall your current Prepar3D v3 Client via Programs and Features in Windows Control Panel.

The Prepar3D v3.4 Client update will require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v3 Download and Installation Directions.

PLEASE NOTE THAT YOU MUST HAVE MICROSOFT .NET FRAMEWORK 4.6.2 INSTALLED TO UPDATE TO HOTFIX 2

If you are doing a Client only installation, you must install it from Microsoft. If you are running Windows 10, ensure you are fully updated as the Microsoft .NET Framework 4.6.2 is included in the recent Windows 10 Anniversary Update.

Please be aware that some third developers might have to update their add-ons to be compatible with the hotfix. Please contact the third party developers directly for any compatibility questions.

Prepar3D v3.4 Hotfix 2

    Fixes and Improvements

    • Added notifications for when a graphics card driver crashes. Can be disabled by setting ShowDeviceLostWarning = 0 under the Graphics section in the Prepar3D.cfg.
    • Correctly applying cloud’s bank to better orient the clouds.
    • Fixed bug where closed panels would reopen when toggling mipmap settings.
    • Entities will now report DAMAGED_DESTROYED when health points reach zero or when they are in a crash state when connected in a DIS session.
    • Added additional checks when getting control maps to ensure they are properly read.
    • Corrected a crash when attempting a VarGet on “AI TRAFFIC FROMAIRPORT” and “AI TRAFFIC TOAIRPORT” when the requested AI did not have a valid departure/destination airport defined.
    • Fixed issues with wide-view aspect ratios clipping out the terrain on 4k resolutions.
    • Disabled cloud pancaking on extrusion bridges to reduce cloud artifacts.
    • Skipping Scenario Startup screen when launching directly into SimOperator using command lines.
    • Corrected LanOperatorname being incorrectly saved out as LanUsername for SimOperator.
    • Prevented multichannel slaves from incorrectly broadcasting GPS flight plan data.
    • Fixed an issue when a scenario could not be deleted through the Scenario Select screen due to its filename containing periods.
    • Fixed application hang on shutdown if more than one PDK event was registered.
    • Fixed a SimDirector crash when setting a scenario’s camera object’s pitch to 90 degrees.
    • Fixed a SimDirector issue that would cause Area Definition objects to move exaggerated distances when attached.
    • Fixed a SimDirector crash when attempting to use an ActivateWaypointsActions when an object did not have an AIType assigned. This will now be reported in ContentErrorLogging.
    • Aggressively purging of scenery regions to prevent running out of memory at high slew speeds
    • Added additional Content Error Reports for missing textures and effects
    • Serializing AI Behavior activated states and activated start times to ensure they properly load/save with scenarios
    • Support for Virtual Cockpit textures above 1024 resolution (MAX_VC_TEXTURE_RESOLUTION in Prepar3D.cfg)
    • Fixed collision detection for CylinderPathArea if the cylinder’s radius was significantly greater than its length
    • Made numerical formatting for billboard menus match the appropriate key stroke
    • Fixed an issue where the 10th item of the MenuWindow would incorrectly shift items up as if it were the “Next” button although it was actually the last item in the list
    • Fixed a hard crash during shutdown caused by the order in which windows were being deleted
    • Fixed a hard crash related to key events via SimConnect being called before the SimConnect dialog was opened
    • Fixed a GDI memory leak with static elements when resizing panels
    • Fixed an issue where the multiplayer host would incorrectly rebroadcast avatar attach/detach notifications
    • Fixed an issue with the About screen where the toggle link would be out of sync with the displayed page
    • Fixed an issue where particle effects would not respect emitter offsets in certain cases

Thanks again for your support and we will see you all in 2017 with some major news!

11-22-16

Flight1 Aviation Technologies has released a free software plug-in for Lockheed Martin Prepar3D and Microsoft Flight Simulator X that sends GPS, AHRS, and Traffic data from the simulator to ForeFlight Mobile on an iPad or iPhone.

“Pilots know that the more closely they re-create the mental experience they have in the airplane, the more valuable their training in a simulator can be,” says Flight1 Aviation Technologies President Jim Rhoads.

“Many of our customers use ForeFlight Mobile on an iPad or an iPhone when they fly, connected to an external GPS or ADS-B device,” he explains.

“While they can certainly use ForeFlight as a stand-alone Electronic Flight Bag to plan their flights, view charts, view weather, and get airport information when they simulate flying, we wanted them to be able to have the same connected experience they have in the air.”

ForeFlight connects to the simulator via a WiFi connection to the same network, then uses the data from the simulator just as it would use data coming from a real GPS or ADS-B device. Pilots can use ForeFlight Mobile with the simulator just like they would in the airplane, including the GPS, ADS-B Traffic, and Attitude Indicator features.

“We think it’s so valuable for pilots to use sims with the same tools they use in the airplane that we’re giving the ForeFlight Plug-in to anyone who requests it. We know it will enhance their experience using our avionics simulations.”

Pilots can learn more at:

http://www.flight1tech.com/Products/SimulationUtilities/ForeFlightPlug-in.aspx

About Flight1 Aviation Technologies

Flight1 Aviation Technologies was launched in 2004 to focus on delivering PC-based simulation solutions to aviation customers. With a unique history that has followed the simulation and training industry’s appropriation of game-based technologies, the company is changing the way pilots train and stay proficient. To learn more about their tools for flight training and pilot proficiency, visit flight1tech.com.

Contact Information

Jim Rhoads
info@flight1tech.com
1-877-727-4568

11-11-16

FSFlyingSchool’s artificially intelligent talking instructors give instant interactive instruction to pilots on any flight, in any powered airplane, anywhere in the world. The instructors watch and comment on over 70 different areas of airmanship. Full pilot logs of each flight are maintained and can be analyzed by the pilot to identify any problems.

The chief instructor will observe and instruct the pilot on aspects of their flight, such as ground and air traffic, taxiways at the current airfield, and weather conditions. Pilots can even talk to the instructor and get plenty of helpful information and advice on demand.

In addition, pilots can set up approaches to any land runway in the world within seconds by using the ‘On Approach’ function of FSFlyingSchool with a few mouse clicks. These approaches include final, intersecting final, downwind, and base leg.

FSFlyingSchool PRO 2016 gives nuanced instruction in 15 specific, popular aircrafts. The instructor knows their checklists and details such as power settings, fuel management, v-speeds, carburetor heat, cowl flaps, primer, fuel pumps, propeller levers and much more.

Pictures

Contact

For more information about FSFlyingSchool PRO 2016 for Prepar3D v3, please visit:
http://www.fsflyingschool.com/features-of-fsflyingschool-pro-for-p35.asp

11-07-16

The Prepar3D team is excited to announce the first Hotfix update to Prepar3 v3.4 (3.4.14.18870). It can be downloaded immediately from the Purchased Downloads section of the website.

It addresses many reports and requests from our forum users.

For those that are interested in updating, only the Client installer is required for Prepar3D v3.4 Hotfix 1. The Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3 installed to utilize the Client only installer. To install the new Client, you must first uninstall your current Prepar3D v3 Client via Programs and Features in Windows Control Panel.

The Prepar3D v3.4 Client update will require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v3 Download and Installation Directions.

PLEASE NOTE THAT YOU MUST HAVE MICROSOFT .NET FRAMEWORK 4.6.2 INSTALLED TO UPDATE TO HOTFIX 1

The Setup_Prepar3D.exe will install the Microsoft .NET Framework 4.6.2 for you, but if you are doing a Client only installation, you must install it from Microsoft. If you are running Windows 10, ensure you are fully updated as the Microsoft .NET Framework 4.6.2 is included in the recent Windows 10 Anniversary Update.

Please be aware that some third developers might have to update their add-ons to be compatible with the hotfix. Please contact the third party developers directly for any compatibility questions.

Prepar3D v3.4 Hotfix 1

    Fixes and Improvements

    • Updated baseline framework to Microsoft .NET 4.6.2
    • Corrected a crash when entering SimDirector with Raw Input enabled due to a max handle count being exceeded
    • Corrected Baron and Bravo typos in their panel.cfg files
    • Fixing ATC window’s title bar being cut off at high DPI settings
    • Preserving Xbox controllers when switching control APIs
    • Reenabling tablet behaviors when gestures are modified. Correctly reading the setting in without restarting.
    • Fixed Focal Points not drawing in Virtual Instructor
    • Fixed issues with Video Streaming; displaying incorrect resolutions and a crash at higher resolutions
    • Allowing video stream clients to join after a stream has started
    • Supporting higher quality video streams
    • Enforcing alert dialog to correctly grab focus and pop when opening behind other windows
    • Ensure 2D panels properly layer on top of 3D windows
    • Added extended ASCII support for Scaleform Panels
    • Added additional joystick checks to fix issues of controllers not appearing or being settable
    • Updated multichannel and view group documentation
    • Fixed bug where hydraulic switch was not working through Panel API
    • Added video streaming configuration options
    • Fixed issue with HintPath not being preserved when saving a scenario
    • Forcing alert windows to display when behind other windows
    • Setting the Parking Brake infogen notification to the proper key
    • Stopped resetting audio devices during a hardware change. Caching previous state when recreating audio devices
    • Correcting issue with SimConnect global exceptions. Respecting client IDs for SimConnect exceptions.
    • Splash screen now displays immediately at startup
    • Correcting issue with Raw Input and Windows 10 keeping unplugged controllers in the device enumeration
    • Fixed a Raw Input access violation crash
    • Refactored how the splash screen is displayed during activation
    • Exposed additional chain message support to the PDK IEventService