» Latest News

10-29-18

The Prepar3D team is continued to be impressed by all the major recent airport developments by third party developers using our SDK. We’d like to showcase a great example from PILOT’s and their Almeria airport scenery add-on. Take off from scenic southeast Spain with PILOT’S Almeria airport scenery. Winner of the Mutley’s Hangar Gold Award, this popular holiday destination is brought to life with highly-detailed updates to the airport as well as the surrounding scenery. The possibilities are endless in Prepar3D with our recent enhancements provided in Prepar3D v4.3.

For more information visit https://www.pilots.shop

06-25-18

The KC-130 – One of six C-130 variants included in v4.3!

Prepar3D v4.3 is available now!

The next update for Prepar3D v4 is here! Prepar3D v4.3 takes simulation to the next level offering new features including interactive panel windows in virtual reality (VR), improved scenery dynamic lighting performance, several new C-130 user-selectable aircraft, as well as numerous user interface (UI) enhancements, various stability and performance improvements, multiple bug fixes, and much more.

In addition to the numerous core features and enhancements, Prepar3D’s open development architecure keeps expanding with multiple new updates to the Software Development Kit (SDK). Developers have even more power and freedom to create new and exciting content blurring the lines between simulation and reality. Additional tools are available including the ability to place windows and panels in 3D space, improved scenery placement accuracy, as well as multiple new services, functions, and callbacks with even more robust error reporting and handling.

The Professional Plus version also features many updates including basic support for Common Image Generator Interface (CIGI) version 3.3 and 4 along with numerous improvements to the Distributed Interactive Simulation (DIS) interface. Multiple improvements have also been made to SimDirector, Prepar3D’s built-in advanced scenario creation tool, including AI enhancements, trigger and validation improvements, greater stability, and improved usability.

The Prepar3D v4.3 update is available now and can be downloaded from the Downloads page. If you currently own a valid Prepar3D v4 license there is no charge to update to Prepar3D v4.3. To purchase Prepar3D v4, please visit our online Store.

Prepar3D offers separate updates for the Client, Content, and Scenery. This will make updating faster and easier than ever before. Please be sure to read the Prepar3D v4 Download and Installation Instructions for more details on how to quickly update to the v4.3 release. Please refer to the What’s New below to see what each installer contains. Most users will only want to use the Client installer to update.

You can find a full list of What’s New below.


Release Notes

The next update for Prepar3D v4 is here! Prepar3D v4.3 takes simulation to the next level offering new features including interactive panel windows in virtual reality (VR), improved scenery dynamic lighting performance, as well as numerous user interface (UI) enhancements, various stability and performance improvements, multiple bug fixes, and much more. Many updates were also made to the Software Development Kit (SDK) giving developers more power to create new and exciting content blurring the lines between simulation and reality.

The following list of updates has been categorized based on the installer required. The Client installer is required for Prepar3D v4.3, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v4 installed to utilize the Client only installer. To install the Prepar3D v4.3 Client, you must first uninstall the previous Prepar3D v4.0/v4.1/v4.2 Client through Programs and Features in Windows Control Panel.

The Prepar3D v4.3 Client update will require you to reactivate your product, however if you have an internet connection it will be automatic. Please view the Prepar3D v4 Download and Installation Instructions for more information.


Prepar3D Client

General Platform Updates

New Features

  • Vehicle panels can now be used in VR.
  • Window Definitions can now be created and applied to Prepar3D windows.
  • Added Scenery Library and Add-ons to the Startup Screen.
  • Added interactive Map to the Airport Selection Screen.

New Features (Professional Plus Only)

  • Added basic Common Image Generator Interface (CIGI) support.
  • Distributed Interactive Simulation (DIS) entity appearances can now be customized per bit via XML file.

Fixes and Improvements

  • Fixed issue where right clicking the ATC and closing would cause the ATC window to reopen on a view change.
  • Fixed inaccurate heading when broadcasting to ForeFlight.
  • Invalid camera settings no longer save out when saving in VR.
  • Various VR Performance improvements increasing overall framerates and stability.
  • Virtual Cockpit (VC) rendering performance improvements.
  • Fixed visual bug where UI windows would flash at the wrong location when opened.
  • PreVC post processing optimized with new VC rendering techniques.
  • Updated Colorizer post process to correctly use stencil buffer.
  • Fixed numpad view panning when using SimConnect applications.
  • Fixed rare bug in Oculus initialization that could cause visual anomalies.
  • Fixed visual errors when using Oculus with SteamVR.
  • Fixed VR issue which prevented the proper single pass stereo mode from updating based on settings.
  • Fixed bug preventing the ShowMessageText setting from persisting.
  • Fixed issue with undocked views not focusing and accepting input when closing their context menu.
  • Fixed bug preventing add-ons from loading properly with trailing slashes ‘\’ in file paths.
  • Added a VR settings UI screen and reorganized VR menu items.
  • Oculus VR headsets can now be used with SteamVR.
  • Added VR emulator option to test VR without having a headset connected (requires installing SteamVR).
  • Cinematographer camera movement speed is now updated based on joystick sensitivity settings.
  • Fixed issue that could cause the ATC window to be disabled unexpectedly.
  • Fixed issue that caused keypresses to be processed on SimConnect menu windows when opened.
  • Zoom is now available in VR.
  • Installer is now digitally signed.
  • Fixed crash that would occur in vehicles with a large number of VCockpit panel entries.
  • SimConnect menus no longer register for key presses larger than the menu option count.
  • Reduced lag when opening context menus.
  • Fixed bug where numeric keypresses to SimConnect windows would also be sent to the main application.
  • Custom camera menu items are now displayed in their view category and can be applied to views when opened.
  • Deleting a custom camera now only resets views that had that specific custom camera applied instead of all views in that category.
  • Default settings for VR, ViewGroups, and Multichannel are now written out to configuration files.
  • Added reset camera menu option in context menu and menu bar. Reset also reapplies custom camera values if set on the view.
  • Updated default zoom levels for cockpit and virtual cockpit entries to 0.3.
  • Fixed issues with certain sensor views in VR singlepass with MSAA enabled.
  • Fixed bug that caused voice communication issues over multiplayer.
  • Added -rolename command line option. This lets users specify the rolename for multiplayer scenarios.
  • Startup screen is no longer displayed when using the -net command line option.
  • Both structured and unstructured scenarios can be selected when booting directly into multiplayer using the -mp command line option.
  • Fixed visual issues with focal points.
  • Placed dynamic lights are now processed in clusters with additional distance-based checks improving performance.
  • Added ability to create custom voice control phrases from VR.
  • Renamed Selection key events in the Controls UI to Selection/Zoom so that the key binding for zooming is easily searchable.
  • Added magneto increment/decrement to Controls UI.
  • Removed redundant work in water texture processing.
  • Fixed hybrid unit display errors in UI.
  • Added checkbox for disabling cockpit momentum effects.
  • Fixed margin errors, tooltips, and minor visual bugs in several UI screens.
  • Fixed issues where custom scenery could cause invalid data to be written in land classes.
  • Fixed bug where secondary view group windows would not fully expand to the left and right of the display.
  • Fixed bug where maximized windows on secondary monitors would not cover the taskbar in full screen on Windows 10.
  • Fixed bug with vehicle doors opening after a SimConnect menu was opened.
  • Added additional fallback case when loading control mappings to disregard any GUID in the title. This is useful when exporting controls on one machine and importing on another where GUIDs may not match.
  • Fixed resizing issues with the timer panel.
  • Changed default observer focus type to local instead of world.
  • Updated installer to reduce potential hangs when installing DirectX.
  • Fixed enter key not working with Activation UI windows.
  • Fixed crash when opening the Save UI if any installed aircraft were missing titles in their aircraft.cfg.
  • Fixed crash when originalID was missing from scenario file.
  • Updated generic buildings to do more accurate position calculations.
  • Redesigned the Custom Camera UI.
  • Fixed bug where sensor mode would not be cleared when removing IR post processes from views.
  • Post processes no longer render one additional frame after being removed.
  • Fixed error preventing email activations from persisting on restart.
  • InfoGen is now updated in panel only views.
  • Fix bug with rotatable landing light PBH in ISimObject vehicles.
  • Fixed Flight Planner UI bug with cruising altitude not automatically being calculated after a departure/destination is selected.
  • Fixed collision bug with avatar.
  • Distant vehicles are more accurately displayed.
  • Fixed bug where VC only views would be white when set to the starting view in a scenario.
  • Fixed issue preventing User Interface windows from blacking out the application on newer versions of Windows 10.
  • Fixed bug where Payload UI would save changes when pressing escape.
  • Fixed issue with attached effects that could cause them to disappear at certain viewing angles. This also affected attached dynamic lights.
  • Fixed turbo prop shaft torque time constant preventing errors causing incorrect net negative torque values.
  • Fixed crash that could occur when crashing vehicle.
  • Fixed issue preventing the host machine in multiplayer from correctly serializing content to client machines. This would occur when the host did not have content that connected clients had.
  • When multiple UI windows are open only the window accepting user input is enabled.
  • Improved handling of autogen extrusion object intersections including bridges.
  • Fixed bug which could cause night terrain textures to be incorrect for one frame in some cases.

Fixes and Improvements (Professional Plus Only)

  • Various updates to DISEntityTypes.xml.
  • Fixed potential infinite loop when two or more DIS entities were colliding.
  • DIS articulated parts and entity appearances are now configurable via XML file for both native objects and ISimObjects.
  • Fixed audio choppiness when using DIS radios and intercoms.

SimDirector Updates

Fixes and Improvements

  • Fixed bounding issues when zooming with double click in SimDirector.
  • Fixed bug causing SimDirector to lock up when canceling out of the SimOperator UI.
  • Fixed crash that would occur when closing SimDirector when starting Prepar3D in SimDirector mode.
  • Fixed bug where SimDirector icons would not render with post processing disabled.
  • Improved tab key handling in SimDirector catalog view.
  • Windows in SimDirector can now be activated using the keyboard by pressing Ctrl + Tab.
  • Updated SimDirector course documentation.
  • Fixed bug where the SimDirector window title text would not display file names containing multiple periods correctly.
  • Added “ShowText” property to Dialog Actions.
  • Added clarification to goal objects to highlight that completed goals can still be failed.
  • Fixed bug where wingman behavior would still move AI when position freeze all was active.
  • The current AppVersion will now write out to fxml from SimDirector instead of the loaded scenario’s AppVersion.
  • Added confirmation prompt when exiting SimDirector.
  • The AirportLandingTrigger IDENT field now correctly validates against all airport ICAOs and is treated as a validation error instead of warning.
  • Fixed SimDirector bug with Zoom Mode resetting to Standard after pressing shift while in Precise mode.
  • Fixed bug where opening the Select Vehicle UI would cause all placed objects to disappear.
  • The SimDirector window position and size now persist when switching between modes.
  • Fixed issue with mouse look behavior for docked views in SimDirector Preview mode.

Prepar3D Content

New Content

  • Added six flyable C-130 aircraft as default selectable vehicles:
    • AC-130 ‘Spectre’
    • C-130H
    • C-130J
    • C-130J-30
    • HC-130
    • KC-130
  • New placeable 3D scenario objects added:
    • Outrider Unmanned Aircraft System (UAS) vehicle
    • 74K Aerostat lighter-than-air vehicle system and mooring platform
    • Miniature Hit-to-Kill (MHTK) missile
    • Javelin missile
    • Surface-to-Air Missile ground vehicle
    • TPQ-53 Radar System ground vehicle
    • Multi-Mission Launcher ground vehicle
    • High Mobility Artillery Rocket System (HIMARS) ground vehicle

Fixes and Improvements

  • Removed duplicate sound in AIM-120 missile.
  • Fixed issue that caused Jet Fighter 27 and 29 to appear as selectable vehicles.
  • Model and texture updates for the CH-53.
  • Removed broken duplicate firetruck SimObject.
  • Some Scaleform mission panels were missing window_size cfg entries leading to sizing errors in some cases.
  • Fixed missing sounds for several AI ground vehicles.
  • Updated CH-53 and UH-60 exterior models with more accurate crash boxes.
  • Updated CH-53 interior textures.

Prepar3D Scenery

Fixes and Improvements

  • Fixed scenery errors causing trenches to appear along Cyprus.
  • Fixed elevation and exclusion issues at YBUD.
  • Fixed elevation issues in Guam.
  • Added American Elm and Acacia mild winter SpeedTree variations.

Prepar3D SDK

New Features

  • Target frame rate can be applied to specific cameras in camera configuration files and through the PDK.
  • Added INetworkServices.h and IMultiplayerService.
  • Added TextEventDestroyed SimConnect notification for when text windows are closed.
  • Windows and panels can be positioned in 3D space using the PDK.
  • Added damage state variable to ModuleSim. Variable can be set via scenario, PDK, or SimVar and will be serialized in multiplayer. Developers can use this variable to control model appearances.
  • Added 3ds Max 2018 support.

Fixes and Improvements

  • Added PreScene pass to SDK for custom render objects.
  • Changed several QueryBaseObject interfaces to return void** instead of the specific version in the PDK.
  • Fixed build error in SimpleHelicopter PDK sample.
  • Updated SDK to have input stencil available for the PreVC render pass.
  • Stencil flag added to primitive drawing.
  • Added attachment SetOffsetFeet and SetOffsetRadians functions to the PDK.
  • Added create and destroy callbacks for effects to the PDK.
  • Added pylon accessibility to weapon system PDK.
  • Fixed crash that could occur on shutdown if execute_calculator_code was called from within panel callbacks.
  • Fixed light SimVar inconsistencies and added Headlight, Brake, and General Light key events.
  • FLOAT2 has been added as a Simprop type/property option.
  • Added content error report for missing models.
  • Improved content error reports for DLL loading errors.
  • Aircraft panel folders will now take priority over global gauges folders.
  • Fixed file path bug with SimConnect_CaptureImage.
  • Fixed SimConnect_OpenView to open a view with the correct camera and window title.
  • Corrected rotation issue when setting attachment orientation.
  • RUDDER POSITION SimVar now settable on GroundVehicles.
  • Fixed error preventing ISimObjects from signalling weapon fired events.
  • Fixed various camera sensor mode SimConnect functions.
  • Fix edge case in PDK callback list that could cause a crash on shutdown.
  • Added function to change the color of the AG radar scan.
  • Added several new SDK samples.
  • Add GetDeviceWindow function to IRenderingPluginService.
  • Fixed window focus bug when opening an observer view with SimConnect_OpenView.
  • Fixed issue where SimConnect data requests with the same definition ID would collide even though they were different request types.

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our Forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several featured developers to continue to bring added features, enhancements, and optimizations all while enabling additional backwards compatibility, making bug fixes, and improving stability.

Thank you for your continued support for Prepar3D.

We hope you find that Prepar3D v4.3 continues to be the most immersive learning, simulation, and training platform available.

04-23-18

Our very own Adam Breed spoke at length with helisimmer.com discussing his role on Prepar3D, challenges faced in development, helicopter features, and much more.

You can read the full interview here.

04-02-18

FSFlyingSchool PRO 2018 is now available for Prepar3D v4. FSFlyingSchool’s AI instructors give instant interactive instruction to pilots on any flight, in any airplane, anywhere in the world. The instructors watch and comment on over 70 different areas of airmanship and maintain full pilot logs of each flight. These logs can then be analyzed by the pilot to identify potential issues.

The chief instructor will also watch and give instruction on other ground and air traffic, taxiways at the current airfield, and weather conditions. Pilots can even talk to the instructor getting helpful information and advice on demand. “On Approach” functions are also available to set up approaches to any land runway in the world in seconds, choosing intersecting final, final, downwind, and base leg approaches with a few mouse clicks.

FSFlyingSchool PRO 2018 gives additional detailed instruction in 15 popular aircraft. The instructor knows these aircraft’s checklists and details including power settings, fuel management, v-speeds, carburetor heat, cowl flaps, primer, fuel pumps, propeller levers, and much more.

FSFlyingSchool is continuously developed, with the latest additional features being the GPS Tutor and Autopilot Tutor. These new items support full interaction during each session to guide the pilot toward expertise in their understanding and use. The instructor gives advice on their operation and closely observes and comments on their use.

In addition, the latest version contains a host of smaller new features including help with ATIS, AWOS, and ASOS, advice on displaced thresholds, flap speeds, proactive checking of flight controls, random payloads, avoiding overheating, and much more.

To learn more about FSFlyingSchool PRO 2018 visit their website at www.fsflyingschool.com/.
Prepar3D pilots can also try out all of FSFlyingSchool’s features with a free downloadable demo by visiting www.fsflyingschool.com/demo-p37.asp.

FSFlyingSchool is used by thousands of both real and simulator pilots worldwide and has won five consecutive PC Pilot Magazine Classic Product Awards, scoring 95% in its last review. FSFlyingSchool has been published for FSX and FS2004 since 2006 and for Prepar3D since 2012. FSFlyingSchool PRO 2018 for Prepar3Dv4 is the 7th version for the Prepar3D platform.

02-12-18

The Powerful CH-53E Super Stallion – Download v4.2 today!

Prepar3D v4.2 is available now!

Prepar3D v4.2 continues to improve on the groundbreaking Prepar3D v4 simulation platform. The new v4.2 release welcomes three new user controllable helicopters, new rendering techniques for improved virtual reality (VR) performance, countless legacy bug fixes, and even a couple new exciting experimental features to give users a feel of where the platform is heading!

This is the first release to feature new helicopter capabilities, including scenario controllable artificial intelligence (AI) and autopilot functionality. Additionally, many developer requests were addressed, and we look forward to the Prepar3D ecosystem continuing to create high-end content that pushes simulation boundaries to new limits.

For developers, we have introduced the ability to add autogen grass on airport backgrounds, added interfaces to create custom voice commands, and refined our support for complex vehicle models. Multiple Scaleform panel samples are also included better showcasing some of the newer advanced panel features that available.

All of these enhancements are available now in Prepar3D v4.2!

The Prepar3D v4.2 update is available now and can be downloaded from the Downloads page. If you currently own a valid Prepar3D v4 license there is no charge to update to Prepar3D v4.2. To purchase Prepar3D v4, please visit our online Store.

Prepar3D offers separate updates for the Client, Content, and Scenery. This will make updating faster and easier than ever before. Please be sure to read the Prepar3D v4 Download and Installation Instructions for more details on how to quickly update to the v4.2 release. Please refer to the What’s New below to see what each installer contains. Most users will only want to use the Client installer to update.

You can find a full list of What’s New below.


Release Notes

The following list of updates has been categorized based on the installer required. The Client installer is required for Prepar3D v4.2, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v4 installed to utilize the Client only installer. To install the Prepar3D v4.2 Client, you must first uninstall the previous Prepar3D v4.0/v4.1 Client through Programs and Features in Windows Control Panel.

The Prepar3D v4.2 Client update will require you to reactivate your product – with an internet connection it will be automatic.

Please view the Prepar3D v4 Download and Installation Instructions for more information.


Prepar3D Client

General Platform Updates

New Features

  • Added Single-Pass VR support for improved VR performance.
  • Added headset selection to the VR menu
  • Added helicopter AI capabilities
  • Added helicopter autopilot functionality
  • Added support for ground based waypoint and wingman AI
  • Added Voice Control (experimental).

New Features (Professional Plus Only)

  • Added Distributed Interactive Simulation (DIS) Collision PDU support

Fixes and Improvements

  • Fixed crash that could occur when moving windows across different GPUs
  • Fixed issue in VR where the red top-down cursor would only show in the left eye view
  • Fixed issue that could cause AI to jitter when viewing recordings
  • Fixed flickering issue in VR when changing to a sensor view for the first time
  • Fixed bug preventing graphics profile names from saving correctly
  • Fixed issue with the crash view being misaligned in VR
  • Fixed issue in the flight planner screen where altitude units would not sync with user preferences
  • Fixed issue with full screen not correctly blacking out monitors with certain resolution settings
  • Filenames containing a ‘.’ character are now supported
  • Added additional VR error messages to assist in debugging common issues
  • Specified content errors will now only be reported once
  • Added pop-up message that is shown when graphics driver crashes allowing scenario to be saved before shut down
  • Fixed issue preventing navigation visual ribbons from properly appearing in instant replay and recordings
  • Fixed issue where invalid ATC options were assigned to ground vehicles
  • Fixed issue where commands assigned to numeric keys with modifiers (i.e. shift + 1) would not execute when the ATC window was open
  • Fixed crash that could occur when having the ATC window open for an extended period of time when using a ground vehicle
  • Fixed Scaleform crash occurring in various third party add-ons
  • Corrected time zone processing so the date changes correctly when switching to an airport in a different hemisphere
  • Fixed several time zone issues including updating GMT references to UTC, updating daylight savings time dates, fixing default time zone locations, and fixing international date line behavior
  • Added “Message Text” option to enable or disable additional information text messages including opening the aircraft canopy
  • Fixed issue where Air Traffic views would not correctly sync in VR
  • Fixed issue preventing HTC Vive headsets from being used on machines with Oculus Software installed
  • Fixed crash with Ultra Water when using third party add-on aircraft
  • Fixed crash in Scaleform sound playback
  • Fixed Unicode error with CustomAction payload strings
  • Fixed crash that would occur when deleting the last assignment in the Controls user interface
  • Fixed several issues with the recording system including objects spawned from a SpawnList not appearing, avatar animations not playing, and bookmarks not saving all data
  • VR settings can be now set to persist
  • Fixed issue where base AI could overwrite AI behavior states
  • Fixed issue where heading would be lost when AI tug was turned on
  • Fixed issue that could cause incorrect or corrupt textures to load when having several scenery add-ons installed through the Add-on Package setup
  • Updating vehicle airspeed in the map UI no longer causes the pitch and bank to reset back to 0
  • Autopilot airspeed increment and decrement can now be mapped to keyboard commands
  • Fixed bug where desktop resolution would not revert to its original value when exiting in some cases
  • Fixed issue with sky color being incorrect when volumetric fog was disabled
  • Fixed issue with focal points being incorrectly colored in IR Black Hot camera mode
  • Minor improvements to terrain paging performance
  • Camera definitions now use content pathing when loading Scaleform movies
  • Gauge events and scripts are now processed by the user object when the avatar is detached
  • Scaleform overlays can now be set to source data from a camera’s target object
  • Corrected frustum offsets for cameras. Fix corrects Roll being incorrectly handled across the platform for cameras.
  • Fixed issue with loading third party dlls on Windows 10
  • Undocked windows now correctly persist their maximized state when application is restored after being minimized
  • Fixed left-eye lag seen in Oculus Rift VR headsets
  • Fixed performance and stability issues with Ultra Water on Nvidia 10 series cards
  • Improved AI waypoint following
  • Fixed issue where cameras would save incorrect field of view values in some cases
  • Fixed issue where batched objects would have incorrect positions at high altitudes
  • Fixed tab order in Fuel and Payload UI and Failures UI
  • Fixed small freezes that would occur when using the SimConnect text menu
  • Fixed issue where Scaleform panels would flicker in SLI when undocking views
  • Fixed issue where F-22 ground radar would flicker in SLI
  • Improved performance for render-to-texture (RTT) views and plugins in SLI
  • Improved Dynamic Lighting performance by filtering lights based on distance and size
  • Adjusted the size of stars in reflections
  • Fixed crash that could occur when certain jetways would animate
  • Fixed issue where opening the context menu in undocked views would cause a slight delay
  • Fixed incorrect tooltips in the Information options page
  • Fixed issue that would cause text added through SimConnect to draw twice each frame
  • Fixed cloud lighting inconsistencies between multiple views
  • Fixed issue that could prevent certain model parts from becoming visible after switching between views

Fixes and Improvements (Professional Plus Only)

  • IP address of machine is now automatically detected in the DIS menu configuration
  • Fixed issue that could cause weapons to draw in the incorrect location depending on viewing angles inside the Virtual Cockpit
  • Fixed issue that prevented the avatar from reloading weapon systems on a scenario load

SimDirector Updates

New Features

  • Added support for configuring new helicopter AI capabilities
  • Entities and Mobile Scenery now support AGL altitudes

Fixes and Improvements

  • Fixed issue which caused scenario cameras to disappear when renamed
  • Fixed issue where resize cursor would incorrectly appear in certain locations in the Selected Properties view
  • Fixed crash that could occur when importing object groups
  • Fixed crash that could occur when playing a flight recording
  • Fixed incorrect terrain origin with scenario cameras
  • Fixed issue that would cause objects to disappear after deactivating their corresponding waypoint list
  • Added validation for missing object references in AI behaviors
  • Fixed crash that would occur when setting the current waypoint of an object to a value out of range
  • Fixed issue that prevented focal points from drawing after switching to an external view
  • Fixed issue where translate and scale gizmos would incorrectly activate when dragging the mouse over them
  • Fixed issue with drag selection not deselecting appropriate objects
  • The waypoint window is now opened when creating a waypoint list
  • Clicking a selected object now deselects all other selected objects
  • Fixed selection issues seen when dragging icon clusters
  • SetGaugeActions now persist their values when changing variants of the same vehicle
  • Fixed issue where scale gizmo could be selected for the user ownship
  • Fixed crash when running Comprehensive Scenario Validation
  • Fixed driver crash caused by dragging multiple SpeedTree objects
  • Fixed issue where moving objects would snap to their original location when moving while the translate gizmo was active
  • Fixed issue where the rotate gizmo would jitter when selecting certain axes
  • UI elements no longer lose focus when mouse moves over the 3D map view in Windows 10
  • Reduced SimDirector loading time
  • Fixed issue where SimDirector would hang on shutdown with third party add-ons installed
  • Fixed serialization issue with the ScaleformPanelWindow
  • Moved mode change buttons to a separate ribbon tab and refactored base ribbon tab layout
  • Snap to Ground is now set to off by default

Prepar3D Content

New Features

  • Added CH-53E Super Stallion Marine and Navy variants as default selectable vehicles
  • Added MH-60R and MH-60S Seahawk variants as default selectable vehicles
  • F-16A and F-16AM HMD reticles now display in VR
  • New placeable scenario objects added:
    • Orion Multi-Purpose Crew Vehicle (MPCV)
    • Space Launch System (SLS) Block 1
    • Generic Jet Fighters
    • Special Forces Boats
    • Container Ship
    • Ro-Ro Cargo Ship
    • Transporter Erector
    • 6×4 Truck
    • M901 Patriots
    • M777
    • Tanker Truck Yellow
    • Lowboy Semi-Tractor Trailer
    • Desert Hawk 3.1
    • Indago UAS

Fixes and Improvements

  • Updated default avatar cameras to use the avatar as the data source for Scaleform overlays. This corrects errors with the compass when using multiple views.
  • Improved F-16 HUD readability
  • Moved UH-60 default eyepoint to center of the seat

Prepar3D Scenery

Fixes and Improvements

  • Fixed large trench running through Syria
  • Fixed coastline dips in Guam
  • Fixed runway Z-order issues at KNRB

Prepar3D SDK

New Features

  • Added Voice Control PDK plugin and service to add custom voice commands to the system (experimental)
  • Added Voice Control SimConnect sample
  • Windows and panels can now be placed in 3D space using the PDK
  • Added AttachPointService providing location and orientation of attached objects
  • Grass can be added as autogen on airport backgrounds
  • Added SimConnect camera type to create external AI cameras
  • Added ability to listen to SimConnect_Text messages with SimConnect_SubscribeToSystemEvent
  • Scaleform panel samples for:
    • Airspeed Indicator
    • Altimeter Instrument
    • Artificial Horizon Indicator
    • Autopilot
    • Control Display Unit
    • Cyclic and Collective
    • Heading Gauge
    • Magnetic Compass
    • Multi-Function Display
    • Vertical Speed Indicator

Fixes and Improvements

  • Fixed bug preventing VK_NUMPAD keys from being handled correctly through SimConnect
  • Add-on dlls now automatically search current directory for dependent dlls
  • Fixed issue where SimConnect_RequestFacilitiesList would not return the complete list of relevant facilities in some cases
  • Fixed incorrect pointer type in GetParameter function in gauges.h header
  • Unified SimConnect and simulation variable functionality by providing the same capabilities in each system
  • SimConnect_RequestAttachPointData now correctly returns the requested object id and also supports SIMCONNECT_OBJECT_ID_USER
  • Fixed Unicode bug when exporting models with duplicate parts
  • Fixed bug preventing the ExternalSim sample project from building in debug.

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our Forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several featured developers to continue to bring added features, enhancements, and optimizations all while enabling additional backwards compatibility, making bug fixes, and improving stability.

Thank you for your continued support for Prepar3D.

We hope you find that Prepar3D v4.2 continues to be the most immersive learning, simulation, and training platform available.