Latest News

Prepar3D v5.2 Out Now!


June 9, 2021
Improved Atmospheric Lighting and Shadows

Prepar3D v5.2 brings a large number of features and improvements to the Prepar3D platform. Continual improvements have been made to the Enhanced Atmospherics system offering better visuals while reducing memory usage. Improved atmospheric lighting and shadows, better volumetric cloud generation and enhanced precipitation effects to further improve realism and training fidelity. Additional enhancements made to the DirectX 12 rendering system continue to improve performance and stability to enable support of even greater detail and scale in training scenarios. Light up the night sky with the addition of road lights and improved airport lighting. Developers have access to more tools including built-in support for viewing models and resetting various system states during program execution. Additionally multiple improvements have been made to DIS and CIGI making large scale training scenarios easier to configure, more robust and performant, and offering greater interoperability across various other systems.


The following list of updates has been categorized based on the installer required. The Client installer is required for Prepar3D v5.2, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v5 installed to utilize the Client only installer.

To install the Prepar3D v5.2 Client, you must first uninstall the previous Prepar3D v5.0/v5.1 Client through Programs and Features in Windows Control Panel. Do not deactivate your license when prompted. If you selected to deactivate your license during uninstallation of your current Client, your will be prompted to reactivate Prepar3D. Please view the Prepar3D v5 Download and Installation Instructions for more information.


Prepar3D Client

General Platform Updates

New Features

  • Added road lights setting to generate lights along roads.
  • Enhanced Atmospherics can now be used with legacy (non-volumetric) clouds.
  • Various graphics settings can now be changed while sim is running.
  • Particles can now be dynamically lit.
  • Added developer menu allowing for shader and texture reloads and viewing models.
  • Added terrain awareness post process effect.
  • Added orthogonal view support to camera system. Can be set in camera configuration and PDK.
  • Added default weather radar view and SDK sample.
  • Updated multiplayer communication to support UHF frequencies.
  • Added view angle support for facing particles.
  • Added support for the VRgineers XTAL VR headset.
  • Added support for the Varjo XR-3 VR headset.
  • Added CallbackMethod option to RecordAndPlayback.xml allowing for plugins to listen to individual property changes during playback.

Fixes and Improvements

  • Improved rendering system performance and stability.
  • Improved handling of VRAM over-allocation.
  • Various particle system performance optimizations.
  • Improved Enhanced Atmospherics performance and reduced memory usage.
  • Updated Enhanced Atmospherics lighting.
  • Improved Enhanced Atmospherics dawn/dusk appearance.
  • Improved Enhanced Atmospherics precipitation and lightning effects.
  • Fixed hole that would appear around user vehicle in clouds with Enhanced Atmospherics.
  • Improved cloud grid generation with Enhanced Atmospherics.
  • Improved cloud shadow appearance with Enhanced Atmospherics.
  • Fixed ghosting around user vehicle with Enhanced Atmospherics.
  • Fixed crash in VR that could sometimes occur when bringing up tool tip text.
  • Fixed crash that could sometimes occur when opening the eye tracking window.
  • Added DeviceDataFormats.xml file to configure X-Grip DirectInput data.
  • Fixed issue where vehicle stress was not respecting crash settings in the UI.
  • Optimized resource usage including VRAM usage in VR single pass mode.
  • Converted the Menu Bar, Context Menu, VR Menu, and Information Text (InfoGen) to HTML5.
  • Information Text and Message Text are now visible in VR.
  • Fixed issue where exposure values could become out of sync in VR.
  • Fixed jitter that could be seen in ISimObjects in multiplayer in some cases.
  • Updated ISimObject AI logic.
  • Added health to the Indago rotor system to prevent vehicle from flying when health points reach zero.
  • Added option to save current scenario when closing the application or when a driver hang occurs.
  • Fixed various memory leaks.
  • Fixed issue in SimDirector where flight segments would render incorrect start/end times when first loading a scenario.
  • Fixed issue where SimProp recordings would not correctly initialize motion variables when loading from a bookmark.
  • Optimized SimProp recording saving.
  • Added ReadableFrequency SimProp setting for recordings.
  • Uninstalling the application no longer generates configuration files used for default settings.
  • Fixed issue with dynamic lights displaying incorrectly in the right eye in VR in some cases.
  • Fixed issue where the scenario startup screen would sometimes show the wrong location after loading a scenario.
  • Fixed additional z-ordering issues with objects in Enhanced Atmospherics.
  • Fixed issue where changing seasons in the startup screen would not account for daylight savings time changes.
  • Fixed issue where simulation fidelity could be limited to lower bounds when overriding SimGroup simulation rates.
  • Fixed issue where mixing PBR and non-PBR material scripts in models could cause visual issues in some cases.
  • Fixed issue where right clicking to bring up the context menu would sometimes cause the camera to rotate.
  • Scenario entities now initialize with correct airspeed if spawned in the air.
  • Fixed issue where ground speed was returned instead of airspeed for AI entities.
  • Units can now be set for airspeed and altitude in SimDirector.
  • Optimized GetCameraLookAtLLA function.
  • Improved bloom lighting effect.
  • Added “Base Scenario Only” save option to save current conditions without modifying underlying scenario.
  • Added min/max top down altitude values to camera definitions.
  • Vehicle label draw distances are now configurable.
  • Fixed ray trace calculation used for terrain and entity hit testing.
  • Effects are now included in the client installer.
  • Updated VR menu.
  • Updated sky brightness based on time of day.
  • Fixed issue where certain add-on scenery error messages would not be displayed on startup.
  • Added ADF MAGVAR simvar.
  • HookEventProcess now works with ISimObject implementations.
  • Updated OpenVR version.
  • Added directory and category support to the SimDirector white list file.
  • Unnamed catalog objects are now ignored by SimDirector by default. This can be changed in SimDirector settings.
  • Fixed issue where closing panels in VR would cause them to stay open in the main view.
  • Fixed issue where ISimObjects would not load in the location specified by their role in multiplayer scenarios.
  • Mouse rotation cursor now appears over correct undocked view and is confined within window bounds while in use.
  • Resetting multiplayer scenarios now returns to the lobby keeping all players connected to the session.
  • Fixed issue with panel windows sorting incorrectly with transparent objects in VR.
  • Updated airport lighting to be more visible at night and during low visibility conditions.
  • Improved dynamic lighting performance in VC and single pass VR.
  • Fixed issue where closing an undocked view containing docked panels would prevent these panels from being reopened.
  • Fixed bug preventing FS9 and BGL models from drawing correctly at some angles in Single Pass VR.
  • Fixed issue that caused texture mismatches between eyes in VR for non-ultra water and ground detail textures.
  • Improved performance of multiplayer and DIS voice playback.
  • Fixed issue where recording would not prompt when overwriting an existing file.
  • Volumetric fog is now always enabled with Enhanced Atmospherics.
  • Record and playback properties can now specify range of indices for recording.
  • Fixed issue preventing TriggerProperty events from being played back correctly from recordings in some cases.
  • Panel texture sizes can now be non-square and non-power of two.
  • IP address used for GPS data transmission is now saved between sessions.
  • Fixed issue where center of gravity was shown in the wrong location in the Fuel and Payload UI.
  • Fixed issue with flight recorder that could cause invalid interpolation of various data types.
  • Fixed issue that prevented airline name changes for AI over SimConnect from being propagated.
  • Updated default multiplayer COM frequency.
  • Fixed issue causing multiplayer server to rebroadcast ISimObject positions to owner.
  • Added option to only save base scenario excluding scenario-specific object/trigger states.
  • Fixed issue that could prevent aircraft from crossing taxiway bridges in some cases.
  • Fixed issue where Windows would detect microphone usage at startup.
  • Fixed issue where voice sound device settings would not be updated while in a multiplayer session.
  • Multiplayer now toggles landing gear up when spawning in the air.
  • Progressive taxiway lines now account for sloped airport elevation changes.
  • Fixed propeller sound on turboprops with CCW rotating propellers.
  • Improved GPS logic for calculating when to transition to the next waypoint.
  • Fixed issue where certain helipad surfaces would not pull to ground at sloped airports.
  • Fixed invalid LLA exception that could occur at the poles.
  • Fixed issue preventing SubscribeToFacilities call from returning all pertinent airports/facility data.

Fixes and Improvements (Professional Plus Only)

  • User objects can now be controlled over DIS.
  • Custom loadouts can now be applied to player objects in SimDirector.
  • Fixed issue where reading DIS markings would sometimes be invalid.
  • Fixed issue where DIS force was not being assigned to objects attached to the user or avatar.
  • Added ChangeUserObject option to DIS host settings.
  • Fixed DIS stability issues with certain variable sized packet PDUs.
  • Fixed endianness swap logic for DIS audio data.
  • DIS host ownship can now be enabled/disabled without disconnecting.
  • User object can now be driven through CIGI.
  • Fixed bounds check for supported weather layers in CIGI.
  • Added ResetScenario and disable weather CIGI options.
  • Added CIGI passive mode.
  • Removed “UserIsOwnship” and “HideOwnshipModel” CIGI options. This is now based off of user object and camera settings automatically.
  • Fixed issue where velocity would not be sent by host in some cases.
  • Fixed issue where IG would not set velocity unless dead reckoning was enabled.
  • Fixed various issues with CIGI dead reckoning.
  • Updated CIGI view camera definitions.
  • CIGI host now freezes entities when entering the UI.
  • Added CIGI option to disable view control on IG.
  • Updated CIGI documentation.
  • CIGI camera definitions can now be defined per View Type instead of internal vs. external.
  • CIGI host now rebroadcasts view control packets when an IG connects.
  • CIGI host can now send to more than one IP address and port.
  • Fixed issue where DIS entities would not heartbeat frozen state when first paused.
  • Fixed issue where DIS would continue to try to create entities that had previously failed.
  • Fixed issue where rapidly toggling DIS connection via key event would cause connection issues.
  • Updated default DIS heartbeat values.
  • Added new key events for DIS entity Start/Resume and Stop/Freeze.
  • DIS Start/Resume and Stop/Freeze PDUs now support real-world start/stop times.
  • Converted Mixed Reality (MR) portal help text to HTML5.
  • Portal rendering is now disabled outside of VR views.
  • The Start/Resume PDU now changes the simulation time of day.
  • Fixed default DIS Site/Application/Entity values.
  • Fixed logic error when checking DIS BroadcastNavAids setting.
  • Fixed several rendering issues with MR cameras.
  • Added DIS Create Entity, Remove Entity, and Set Data PDUs.
  • Added floating point validation for received packet values over DIS.
  • Improved DIS AI waypoint logic.
  • Fixed bug where certain DIS Signal PDU parameters were being as the wrong data type.
  • Various improvements to DIS radios including broadcast format selection, improved audio quality, and better packet handling.
  • Improved error messages when DIS fails to connect.
  • Default DIS intercom priority is now zero.
  • Fixed issue where invalid data could be returned from the GetScreenCoord PDK function is point was behind the camera.
  • Fixed issue where effect shading did not match lighting conditions.
  • Pursue, Combat Air Patrol, and Close Air Support AI behaviors can now target player objects.
  • DIS intercom and radio state is now displayed in Infogen.
  • Fixed issue preventing weapon positions from being properly serialized in multiplayer in some cases.
  • Fixed crash that could occur in multiplayer if weapon jettison and reset commands were sent at high frequencies.
  • Fixed issue where countermeasure trigger and reset could process in the same frame.
  • Added sim configuration entry to control max time of flight for weapons.
  • Fixed issue where DIS would not broadcast PDUs for visibility or activation SimObject state changes.
  • Fixed freeze logic for local DIS entities.

Prepar3D Content

Fixes and Improvements

  • Fixed typos in F-16 descriptions.
  • Updated textures for sand, dirt, and grass runways.
  • Updated textures for various terminal buildings.
  • Updated F-14 and flatbed vehicles to no longer appear to hover when on ground.

Prepar3D Scenery

Fixes and Improvements

  • Updates to KRND, KLOU, KSDF, KEDW, and VETZ.
  • Fixed several scenery and water issues in the northern arctic region, Senegal, Guatemala, Kauai, and Alaska.
  • Fixed issue with jetways not moving in some cases.
  • Fixed issues with SIDs displays of certain VORs.
  • Correct Tacan X/Y frequencies.

Prepar3D SDK

New Features

  • Effect system now supports visible angle lighting and dynamic lighting.
  • Added weather radar PDK sample.

Fixes and Improvements

  • Updated OpenGLTexture sample.
  • Added ChangeUserObject PDK function.
  • Added OpenUIPanel function to PDK allowing HTML and Scaleform panels to be opened by name.
  • Added additional time conversion functions to DIS service.
  • Added ortho extent get/set functions to PDK for orthogonal views.
  • Updated VisualFX tool with new lighting and emitter properties.
  • Add quad draw to CustomPDKObjects SDK sample.
  • Added support for SetHealth on registered subsystems on ISimObject implementations.
  • Added new flags to PDK for preview window and SimOperator staging objects.

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our Forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several featured developers to continue to bring added features, enhancements, and optimizations all while enabling additional backwards compatibility, making bug fixes, and improving stability.

Thank you for your continued support for Prepar3D.

Flight Simulation Association partner


March 7, 2021

We are excited to be a founding partner of the new Flight Simulation Association. To support the launch of Flight Simulation Association in the community, we’re offering a private forum board at https://prepar3d.com/forum/ for fellow FSA members to collaborate in all things Prepar3D.

 
We’re joining more than 50 other developers and content creators in this new community-wide effort, and we hope you’ll join too! Learn more at flightsimassociation.com!

Prepar3D v5.1 Hotfix 1 Now Available


November 19, 2020

The Prepar3D v5.1 Hotfix 1 (5.1.12.26829) is now available. It can be downloaded immediately from the Purchased Downloads section of the website.

The Prepar3D v5.1 Hotfix 1 contains additional fixes for high priority issues identified after release.

Only the Client installer is required for the majority of fixes present in Prepar3D v5.1 Hotfix 1. Therefore, the Content, Scenery, and SDK installers are optional. Each fix listed below is categorized per installer. Please note, you must first have Prepar3D v5 installed to utilize any of the standalone installers (Client, Content, and Scenery). The Prepar3D v5.1 Hotfix 1 update may require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v5 Download and Installation Directions.

The newly posted Prepar3D v5.1 (5.1.12.26829) Full Download on the Purchased Downloads page includes Hotfix 1.

Please be aware that some third party developers might have to update their add-ons to be compatible with this hotfix. Please contact the third party developers directly for any compatibility questions.

Client Fixes and Improvements

    • Multiple rendering system stability improvements.
    • Reduced cases of cloud aliasing with Enhanced Atmospherics.
    • Fixed issue that caused legacy clouds to flash in some cases.
    • Fixed issue that could cause shadow flashing at higher framerates.
    • Improved transparent object sorting.
    • Fixed issue causing particles to flash in some cases.
    • Fixed issue causing ambient lighting to appear too dark at high altitudes.
    • Fixed issue causing HTML5 windows including the ATC and SimConnect menu to be placed offscreen in VR.
    • Added CIGI option to hide the user aircraft model.
    • Removed content error report when accessing invalid index in GetPayloadStationName.
    • Fixed issue preventing parts of vegetation from drawing in some cases.
    • Added additional configuration options to the VolumetricClouds.cfg and updated several default cloud values.
    • Fixed crash that could occur when SimObjects were removed if AdaptiveSimGroupEnable was enabled.
    • Updated HTML5 ATC to hide message log if setting is checked.
    • Fixed issue where the Weather screen would ignore the first change made to weather settings if a theme was selected.
    • Added aux camera to HMD emulator allowing XYZ and PBH control on the emulated headset.
    • Fixed invalid fog/haze values from being applied to objects in singlepass view mode.
    • Fixed issue preventing auto exposure from functioning correctly in VR.
    • Fixed issue where time would not progress when checking UTC time in UI.
    • Showing time as UTC in the UI is now saved between sessions.
    • Fixed cases where search bar would be cut off in Controls UI screens.
    • Fixed issue causing single pass to be disabled when switching views in some cases.
    • Fixed issue preventing StoppingDistanceFeet from converting units correctly in SimDirector.
    • Fixed issue that could cause legacy cloud colors to invert if HDR was active in some cases.
    • Fixed issue preventing dialog popups from showing when display driver crashes in some cases.
    • Fixed issue preventing the title in the SimConnect HTML5 window from updating when changed.
    • Fixed crash when deserializing DIS Transimitter PDUs.
    • Added SimDirector VirtualRealityTrigger that can be set to fire when VR is enabled or disabled.
    • Added SimDirector ActionExecutionFilter that can be set to only allow actions to fire if VR is active or not active.

Scenery Fixes and Improvements

    • Fixed various building, vegetation, and vehicle models that would blend incorrectly with clouds.
    • Fixed invalid materials in several vegetation models.
    • Fixed issue that could vehicles to crash with jetways.
    • Updated various airports including W24, KRCW, OMAW, CYUL, and WAVG.

Thanks again for your support!

FlightSim Community Survey 2020 Now Online!


November 16, 2020

From 13-23 November 2020 Navigraph is conducting a FlightSim Community Survey together with several major addon developers and organizations within the flight simulation community. The survey, the largest of its kind, aims to gauge the prevailing flight simulation trends and users’ requests for future development.

Like previous years, this survey has an emphasis on the major flight simulators including Lockheed Martin’s Prepar3D, but now also includes questions about simulators on mobile devices, combat simulators, and helicopter simulation.

This is the largest and most comprehensive flight simulation survey in the world! By participating you are influencing the future of the community.

On the 10th of December (tentatively) results will be presented on https://blog.navigraph.com.

Click here to take the survey!

Prepar3D v5.1 Now Available!


October 28, 2020
Enhanced Atmospherics bring skies to life

Prepar3D v5.1 brings a slew of new features and improvements across the entire platform. Enhanced Atmospherics is now default with improvements made to the entire system including better performance, lighting, reflections, and fidelity. The DX12 rendering engine has been further optimized offering additional performance and stability enhancements. Developers now have the ability to create panel and UI content using HTML5 and JavaScript opening up new possibilities for content creation and improving workflow. Multiplayer updates including vastly improved wingman and AI performance and the capability for headless mode hosting make multiplayer training scenarios even more immersive and scalable.


The following list of updates has been categorized based on the installer required. The Client installer is required for Prepar3D v5.1, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v5 installed to utilize the Client only installer.

To install the Prepar3D v5.1 Client, you must first uninstall the previous Prepar3D v5.0 Client through Programs and Features in Windows Control Panel. Do not deactivate your license when prompted. If you selected to deactivate your license during uninstallation of your current Client, you will be prompted to reactivate Prepar3D.

Prepar3D v5 Download and Installation Instructions for more information.


Prepar3D Client

General Platform Updates

New Features

  • Enhanced Atmospherics is now enabled by default and no longer in beta.
  • Gauges and panels as well as scenario object content can be built using HTML5 and JavaScript.
  • Multiplayer host can now run in headless mode disabling any rendering on the host machine.
  • Added auto exposure to HDR and the ability to disable if desired.

Fixes and Improvements

  • Sky and cloud PBR reflections now supported in Enhanced Atmospherics.
  • Improved Enhanced Atmospherics performance, rendering smoothness, and interpolation.
  • Improved Enhanced Atmospherics lighting and shadows.
  • Enhanced Atmospherics now supports sensor views.
  • Enhanced Atmospherics now supports precipitation in multiple views.
  • Added VolumetricClouds.cfg to control various Enhanced Atmospherics cloud parameters.
  • Fixed issue preventing cloud heights from matching UI settings with Enhanced Atmospherics.
  • Fixed issue causing rain to appear inside the cockpit when using Enhanced Atmospherics.
  • Fixed issues with transparent object and effect blending with Enhanced Atmospherics.
  • Top down views now support Enhanced Atmospherics.
  • Fixed crashes found when removing .AIR file as well as aero and engine related entries from helicopter CFG file.
  • Multiplayer observer role can now be selected through command line.
  • Resolution of Varjo headsets can now be changed in settings.
  • Fixed issue preventing waypoint complete actions from firing.
  • SimDirector property descriptions no longer cause UI content to resize when selecting different items.
  • View groups now support single-pass rendering mode to increase performance.
  • Improved VR performance with Varjo headsets.
  • Failures can now be triggered on player and entity objects.
  • Fixed several issues that could potentially lead to Kernelbase.dll exceptions.
  • Fixed shutdown crash issue leading to a program freeze in some cases.
  • Fixed issue where shared cockpit clients would not receive updates from multiplayer server in some cases.
  • Monitoring properties now shows list of current vehicle failures.
  • Added portal visualization mode, emulated pass-through camera, and support for tracking-only mode in OpenVR.
  • Added ability to load in custom models to be used as portals.
  • Various improvements to mixed reality portal usability including creation at tracked controller location and cycling origin modes via tracked controller.
  • Fixed OpenVR issues with pass through cameras causing jitter and VRAM usage spikes in some cases.
  • Waypoint lists can now be assigned to the ownship updating the GPS system and not controlling the vehicle.
  • Various improvements to SimDirector UI improving usability on small screens and touch-enabled devices including button to collapse all property windows and icon size options.
  • Fixed visual artifacts seen in taxiway sign geometry.
  • Fixed issue preventing GroundVehicleAI from serializing correctly.
  • Multiplayer scenarios can now start paused if specified in scenario fxml and host pausing is enabled.
  • Fixed issue causing striped patterns in autogen in some cases.
  • SetGaugeVariableActions can now be set on player objects.
  • Map can now be viewed while simulation is running in multiplayer and when in the ATC tower.
  • Radio system now simulates at a higher rate.
  • Fixed bug where freezing vehicle position during recording would cause positional issues during playback.
  • Improved road traffic performance.
  • Fixed issue where bad altitude values would be calculated when launching from a carrier.
  • Fixed issue where slewing on a carrier deck would sometimes result in a crash.
  • Replaced Scaleform ATC window, SimConnect window, and menu prompt window with HTML5.
  • Custom instance-based properties are now supported by the recording system.
  • Improved HDR appearance.
  • Fixed issue that would cause DialogActions to incorrectly fire more than once in some cases.
  • Improved smoothness for player objects in multiplayer.
  • Fixed issue causing jitter on player objects and AI when flying close formation.
  • Added additional control over distant object appearance through advanced configuration settings.
  • HDR is now always active when using Enhanced Atmospherics.
  • Fixed issue causing AI states to change incorrectly when flying over platforms.
  • Fixed issue causing user object textures to reload when not needed in some cases.
  • Added option for human-readable recording file format.

Fixes and Improvements (Professional Plus Only)

  • Multiple SimOperators can now join and control the same multiplayer session.
  • Fixed issue where SimOperator would spawn an ownship vehicle for the host in unstructured scenarios.
  • Fixed issue where aircraft title could be overwritten in SimOperator unstructured scenarios.
  • Monitoring properties on player objects is now available in SimOperator.
  • Fixed issue where gun system trigger would not disengage when attacker behavior was deactivated.
  • Fixed issue where SimOperator would overwrite multiplayer host settings with options that were currently disabled.
  • Fixed issue where AI behaviors would incorrectly reactivate in some cases.
  • Fixed issue preventing DIS packets from being received in some cases.
  • Added unicast support to DIS.
  • Fixed crash that could occur on shutdown when running SimOperator through command line.
  • Fixed DIS issue where articulated part value would be placed into the wrong PDU field.
  • Fixed issue where DIS aircraft would not process canopy state.
  • Fixed issue preventing mouse rect clicks from working on AI objects.
  • Fixed issue preventing view changes from occurring properly in VR single pass in some cases.
  • Fixed issue where PlayFlightRecordingAction would interfere with the user’s FlightSegment playback.

Prepar3D Content

New Content

  • Added F-35A and F-16C mixed reality variants.

Fixes and Improvements

  • Various fixes to F-35C improving carrier launch/landing including fixed launch assist and tailhook attachpoints and improvements to wheel contact points.
  • Improved crash detection on aircraft carriers.
  • Fixed issue preventing F-16 panels from syncing in Multichannel in some cases.

Prepar3D Scenery

Fixes and Improvements

  • Updates to various city areas including Shanghai, Beijing, Detroit, and San Diego with improved bridge/building placements and custom model fixes.
  • Updated various airport parking and building data at several locations including LFPO, LEMD, EKCH, FAOR, LPPT, KATL, KSNA, KPSP, KTUL, KLHQ, KLCK, KCMH, 7TS3, KSUS, CYDL, LOWW, KBDL, KSWF, KBAF, KPOU, ZSSS, PATK, and HAAB.
  • Fixed minor positional issues with aircraft carrier routes.

Prepar3D SDK

New Features

  • Panels can now be created using HTML5.
  • The ATC, Menu System, and InfoGen support third-party skinning through the HTML5 SDK
  • Added PDK RecordingService and RecordAndPlaybackPlugin sample.
  • Added human readable recording format.
  • Added PDK functions to control object draw distance and pixel size overrides.

Fixes and Improvements

  • Shared cockpit can now be requested during session.
  • An active single player session can now be triggered to host a multiplayer session.
  • Updates to PDK model placement including flags to let models render in the VC, to disable collision, and to disable object movement.
  • Traffic toolbox now shows ETA and ETD for ships and ferries.
  • Updated several rendering samples in the SDK.

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our Forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several featured developers to continue to bring added features, enhancements, and optimizations all while enabling additional backwards compatibility, making bug fixes, and improving stability.

Thank you for your continued support for Prepar3D.

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