VRR/Gsync turns off when the cursor is visible on screen
VRR/Gsync turns off when the cursor is visible on screen
I'm disappointed that this old bug is still present in 5.3. Whenever the cursor is present on screen, gsync/VRR stops working.
- Beau Hollis
- Lockheed Martin
- Posts: 2452
- Joined: Wed Oct 06, 2010 3:25 pm
Re: VRR/Gsync turns off when the cursor is visible on screen
Sorry that you're experience this issue. If VRR is being forced off, it is the OS forcing it off. It may depend on OS version, graphics devisers, etc. Windows full screen issues in D3D11/12 are difficult to nail down because the OS sets the mode for you based on it's determination of whether or not the monitor is fully covered by a borderless window. We might be able to work around this issue by forcing the cursor off and drawing our own cursor. With all the window, panel, and UI options that we support, emulating the cursor is a much bigger feature request than it might seem.
Beau Hollis
Prepar3D Software Architect
Prepar3D Software Architect
Re: VRR/Gsync turns off when the cursor is visible on screen
That's a bummer but I appreciate the reply. Thanks, Beau.Beau Hollis wrote: ↑Tue Dec 21, 2021 2:36 pm Sorry that you're experience this issue. If VRR is being forced off, it is the OS forcing it off. It may depend on OS version, graphics devisers, etc. Windows full screen issues in D3D11/12 are difficult to nail down because the OS sets the mode for you based on it's determination of whether or not the monitor is fully covered by a borderless window. We might be able to work around this issue by forcing the cursor off and drawing our own cursor. With all the window, panel, and UI options that we support, emulating the cursor is a much bigger feature request than it might seem.