Weapon communication with Radar

zamirk
Posts: 109
Joined: Mon Jul 21, 2014 8:39 am

Weapon communication with Radar

Postby zamirk » Fri Oct 23, 2015 1:04 am

Hi,

When a weapon releases from user aircraft, is weapon collects information from aircraft radar or it travels towards target on its own? If it travels on its own, then how to do pass position updates to weapon via SimConnect, also how to handle PitBull option in it?

Thanks in advance.

Regards,
Zamirk

Pop
Posts: 324
Joined: Sun Jul 29, 2012 8:20 pm

Re: Weapon communication with Radar

Postby Pop » Sat Oct 24, 2015 12:34 pm

Are you using VRS TacPac? what a/c what weapon AIM 120 I guess.

zamirk
Posts: 109
Joined: Mon Jul 21, 2014 8:39 am

Re: Weapon communication with Radar

Postby zamirk » Sun Oct 25, 2015 3:43 pm

Thank you for your reply and precious time.
No, I am not using VRS Tackpack...
I have installed AIM 120 in F-16 and programming a radar guage for F-16.
I don't know if P3D can support Pitbull option and if so, then how to do it? Is a weapon in P3D can seek targets itself?

Pop
Posts: 324
Joined: Sun Jul 29, 2012 8:20 pm

Re: Weapon communication with Radar

Postby Pop » Sun Oct 25, 2015 6:54 pm

VRS/TACPACK P2D 2.5 supports it in the F18E, F14,F35, and maybe some others! In the FA18 we also have almost all world weapons that the a/c (s) can carry. With Living world , FSX@WAR plus other addons, missions against "real destroyable" targets are flown all the time.. Did a mission with "Buddy lasing" AGM65 and laser bombs! :)

zamirk
Posts: 109
Joined: Mon Jul 21, 2014 8:39 am

Re: Weapon communication with Radar

Postby zamirk » Mon Oct 26, 2015 4:27 am

Is VRS TacPack can allow me to modify it for F-16 as I am working on F-16?

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WarpD
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Re: Weapon communication with Radar

Postby WarpD » Mon Oct 26, 2015 9:50 am

VRS TacPack can not be used for commercial purposes, can it?
Ed Wilson
Senior Developer
Mindstar Aviation

JB3DG
Posts: 489
Joined: Mon Jan 09, 2012 6:44 pm

Re: Weapon communication with Radar

Postby JB3DG » Mon Oct 26, 2015 10:41 am

It can be if you have a commercial license. VRS does rent such licenses for lower costs to developers but if you don't want to rent, nor buy a commercial license (at rather high price) you have to use the Academic version of P3D.

@Zamirk TACPACK is aircraft agnostic. You can do just about any aircraft with it depending on the weapon availability.

Here is a list of supported weapons:
Guns:
M61-A2
AN/M3
GAU-8
DEFA-554
Vickers-MG
Lewis-MG
Hispano-M2

Air-to-Air Missiles:
AIM-7M
AIM-9M
AIM-9X
AIM-120C
AIM-54A
AIM-54C
AAM_RedTop
AIM-9B
AIM-9P
AIM-7E
Super-530D
R.550-Magic2

Air-to-Ground Missiles:
AGM-88C
AGM-84D
AGM-84H
AGM-65E
AGM-154C

Laser Guided Bombs (LGBs):
GBU-12
GBU-10

GPS Guided Bombs:
GBU-31

Dumb Bombs:
MK-82
MK-82SE
MK-82FE (daisy cutter, fuze extenders)
MK-83
MK-84
AN-M64-A1
M117
BDU-33
BDU-45B
BDU-50

Rocket Pods:
LAU-10
LAU-68
RocketPodPseudoSingle (For holding rockets that don't actually get loaded into real pods. Like HVARs)
MATRA-LRF4

Other:
FPU-11 (Super Hornet drop tank, 480 US gallon)
FPU-1A (F-14 drop tank)
F86_Tank (F-86 drop tank)
FPU-610G (F-15 drop tank, 610 US gallon)
RP522 (Mirage 2000 drop tank, 343 gallon)
RP541 (Mirage 2000 drop tank, 528 gallon)
MAC-370 (F-4 drop tank, 370 gallon)
MAC-600 (F-4 drop tank, 600 gallon)
AA42R (Aerial refueling "buddy" store)
ASQ-228 (ATFLIR pod)

For guns and rockets, the following rounds are available:

20mm Shells:
PGU-28 (M61-A2)
M56 (M61-A2)
20x100mm_HISPANO (Hispano-M2)

30mm Shells:
PGU-13 (GAU-8)
PGU-14 (GAU-8)
30x113mm_B_OMEI

50-cal Shells:
50-BMG (ANM3)

WWI Rounds:
303-British (Vickers, Lewis)

Rockets:
H70_M151 (LAU-68)
Zuni_MK-24_M0 (LAU-10)
HVAR (RocketPodPseudoSingle)
SNEB_68mm (MATRA-LRF4)

You can find their SDK here: http://forums.vrsimulations.com/support ... acPack_SDK

They do work on adding more weapons but there are some special conditions for those. Best go over to the VRS support forums for this.
Jonathan Bleeker
Milviz systems dev

Formerly known as Naruto-kun

Adam Breed
Lockheed Martin
Posts: 1385
Joined: Mon Sep 20, 2010 6:17 pm

Re: Weapon communication with Radar

Postby Adam Breed » Tue Oct 27, 2015 12:23 am

zamirk,

Are you using Prepar3D Professional Plus for your effort?

Regards,
Adam
Prepar3D® Engineering Project Manager

zamirk
Posts: 109
Joined: Mon Jul 21, 2014 8:39 am

Re: Weapon communication with Radar

Postby zamirk » Tue Nov 03, 2015 3:18 am

@Adam Breed,

Sorry for late reply due to some commitments. Yep, I am using Prepar3d Professional Plus. I don't want to use third party tools because these are not open source.

Regards,
Farhan

Adam Breed
Lockheed Martin
Posts: 1385
Joined: Mon Sep 20, 2010 6:17 pm

Re: Weapon communication with Radar

Postby Adam Breed » Sun Nov 08, 2015 9:53 am

Hi Farhan,

If you want to control the weapons after release, you will want to start looking at the ISimObject capabilities. That way you can develop your own weapon simulation dll (even if it is just controlling the position).

Prepar3D comes with a set of 'basic/generic' weapons that are native (non-ISimObject). Those weapons have various configuration files (Aerodynamic.xml, Propulsion.xml, etc.) that you can tweak, but if you want complete real-time control you will definitely want to take a look at the ISimObject capabilities.

Regards,
Adam
Prepar3D® Engineering Project Manager

zamirk
Posts: 109
Joined: Mon Jul 21, 2014 8:39 am

Re: Weapon communication with Radar

Postby zamirk » Sun Nov 08, 2015 1:46 pm

Hi Adam,

Thanks for your time and guidelines. Now we are clear about weapons.

Regards,
Zamirk


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