I had P3D V6.0.26.30799 installed on my laptop and all worked fine.
I now installed the latest version V6.1.9.31599 as well as the patch 6.1.11 - and P3D starts up without a problem, but the screen is black - no scenery displayed. I tried with and without the patch - same result.
SurfaceBook 3
Intel Core(TM) i7-1065G7 @1.3GHz
32G RAM
64 bit, Windows 10 Home V22H2
Intel IRIS Plus Graphics
Latest P3D gives all black screen
Re: Latest P3D gives all black screen
Two things:
The CPU is not nearly powerful enough (more than 3 GHz needed), and the Intel graphics adapter works with shared memory, it does not have 4 GB of dedicated VRAM.
Jorgen
The CPU is not nearly powerful enough (more than 3 GHz needed), and the Intel graphics adapter works with shared memory, it does not have 4 GB of dedicated VRAM.
Jorgen
System: i5-12600K@4.9 GHz, ASUS ROG STRIX Z690-I motherboard, 32 GB 4800 MHz DDR5 RAM, Gainward RTX 3060 w/ 12 GB DDR6 VRAM, Windows 10 Pro.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
Re: Latest P3D gives all black screen
Just a guess but might need to delete the shader cache and let P3D rebuild it. Takes a little while the first time you start a flight, but could be worth doing.
Re: Latest P3D gives all black screen
I suspect the OP has a typo, as the i7-1065G7 is good upto 3.90GHz.
Also he stated that "I had P3D V6.0.26.30799 installed on my laptop and all worked fine." so I think the advice to clear the shader
cache is a good start.
However, I agree that it's far from an ideal setup with just Intel IRIS Plus Graphics to be running P3D.
Re: Latest P3D gives all black screen
Normally I do look at the CPU specs on the Intel or AMD site, but - my bad - I didn't do it in this case.
RAM shared between the OS and applications on one side and the graphics adapter on the other is a real Bad Thing™ for flight simulation purposes, since it slows down everything on both sides. Plus that RAM is usually slower than VRAM, and I do not believe it is officially supported as per the system requirements. I have, though, seen one case before on these forums where it did work.
The shaders deletion might work, but usually when I have a shaders issue, only the aircraft and buildings are black, ground and sky are as they should be.
Jorgen
RAM shared between the OS and applications on one side and the graphics adapter on the other is a real Bad Thing™ for flight simulation purposes, since it slows down everything on both sides. Plus that RAM is usually slower than VRAM, and I do not believe it is officially supported as per the system requirements. I have, though, seen one case before on these forums where it did work.
The shaders deletion might work, but usually when I have a shaders issue, only the aircraft and buildings are black, ground and sky are as they should be.
Jorgen
System: i5-12600K@4.9 GHz, ASUS ROG STRIX Z690-I motherboard, 32 GB 4800 MHz DDR5 RAM, Gainward RTX 3060 w/ 12 GB DDR6 VRAM, Windows 10 Pro.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.