Hi guys,
I am trying to port some D3D11 render-to-texture functionality over from v4 to v5 before completely migrating the code to D3D12, which will take quite some time. According to this SDK article it should be possible:
https://prepar3d.com/SDKv5/sdk/pdk_api/ ... rview.html
My problem is now, that the D3D11SampleInlineRenderer in the example is derived from an ominous public ICustomRenderCallback (D3D11SampleInlineRenderer : public ICustomRenderCallback), which I simply cannot find anywhere in the SDK headers. I suspect it to be defined in the "RS_IPluginSystem.h" which gets included..which I also cannot find. Under point 4 in the documents it reads:
"Update the Include Directories path to include the paths to: Pdk.h and RS_IPluginSystem.h <Prepar3D SDK Path>\inc\PDK\", but it simply is not there.
Can someone shed a light on how this is supposed to work? Or maybe this is some leftover and the D3D11 capabilities aren't there anymore at all in v5?
Greets,
Ben
D3D11 RTT in v5
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