Not sure why, I've not been able to find anything conclusive, but what was working in V5.4 does not work fully in V6 (current release).
I have two RTT - one for a wide field of view, the other a narrow field of view. Individually these work fine, but if you select one or other, you can see the other one flicker. Its really very odd. These RTT are the simple method, mapping a $vcockpit texture and worked flawlessly in V5.4 backwards.
I tried mapping the Radar RTT to the same object and that works fine, which makes me believe that it is not the switch that toggles wide/narrow.
It would be great to get this working as it's pretty much the only item left to get my product fully working in V6.
If you need files, please PM me.
Strange Render To Texture issue since V6
- Rob McCarthy
- Lockheed Martin
- Posts: 3704
- Joined: Wed Aug 24, 2011 1:37 pm
Re: Strange Render To Texture issue since V6
Hello,
If you PM me files reproducing the issue we can take a look.
Regards,
Rob McCarthy
If you PM me files reproducing the issue we can take a look.
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead
Re: Strange Render To Texture issue since V6
PM sent.
Thanks Rob.
Thanks Rob.
Re: Strange Render To Texture issue since V6
Hi Rob,
Just wondering if you have any news?
David.
Just wondering if you have any news?
David.