New 64bit Max 2012 SDK; thanks and AWESOME!

SDK supports Prepar3D’s philosophy of an open development architecture and encourages third parties to bring new innovations with improved add-ons and training content.
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lionheart
Posts: 997
Joined: Sat Mar 24, 2012 9:04 pm
Location: Phoenix Arizona, USA
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Post by lionheart »

Just wanted to say thank you to you guys at Prepar3D / Lockheed Martin for the new SDK package.



You dont know how much we needed this. Your SDK runs brilliant and fast.



For you guys that are running in Max9 or GMax, Max 2012 64bit is pretty darn sharp with alot of new tools including new forms of mapping for sophisticated parts. Mapping pilot figures is much easier now. The newest/latest Graphite Modelling tools are brilliant! Speeds up model making tremendously. Coupled with the new P3 SDK package, you can now quickly burn a model and test it in P3 in quick order. The model burner in Max is extremely fast. The load on the computer resources is now much much less. I run P3, Max, and PS CS6 at the same time, compiling/building/testing, 'with' 2048 PSD textures loaded and its smooth and fast.



Amazing work these guys did on the SDK.







A thousand thanks for this, Team P3! no, wait... TEN thousand thanks!





Bill Ortis

Lionheart Creations Ltd.



Milivz
Posts: 207
Joined: Thu Dec 09, 2010 11:10 pm

Post by Milivz »

And I can't even find the 64 bit version of the SDK....
Milivz
Posts: 207
Joined: Thu Dec 09, 2010 11:10 pm

Post by Milivz »

I found it but I can't use it...
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