P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Having done a fresh install of HF2 today I noticed on my first test flights that some scenery objects (BGL not autogen) now appear impervious to the atmospheric effects. This is new with HF2. Is this as expected or is there something amiss with my installation? These shots were taken at noon at LSZH, EDDN and EDDH. All three are from different developers and all are supposedly v5 compatible.
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
This is happening to me too at ORBX KSAN
Zalcantar
MSI GE75 Raider 9SF laptop -Windows 10 version 1909 -i9-9880H -RTX 2070 8GB -32 GB DDR4 -V5 HF2 -ASP3D B7 w/ASCA -ORBX NA/EUR/Base/Vector - PROATCX -High settings/Dense AG -Locked @36fps -EA on -Stable for now
MSI GE75 Raider 9SF laptop -Windows 10 version 1909 -i9-9880H -RTX 2070 8GB -32 GB DDR4 -V5 HF2 -ASP3D B7 w/ASCA -ORBX NA/EUR/Base/Vector - PROATCX -High settings/Dense AG -Locked @36fps -EA on -Stable for now
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
And happening to me also with HF2..
Here FlyTampa St Barths (with and without Beta Atmospherics):
https://imgur.com/a/erqn1Nk
Here FlyTampa St Barths (with and without Beta Atmospherics):
https://imgur.com/a/erqn1Nk
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Add me too to this issue (knowing it is Beta, but we want to make sure it is getting solved).
Thanks a lot!
regards Marcus
Thanks a lot!
regards Marcus
Marcus P
Windows 10 Home 21H1
Build 19043.1586
Feature Exp. Pack 120.2212.4170.0
i9 10900K @ 5.0 Ghz | HT OFF | 1.32V
Mainboard ASUS ROG Maximus XII Formula Z490
32 GB RAM 3600 Mhz
RTX 3090 24GB
32" Samsung UHD Monitor
HP Reverb G2 VR HMD | Steam VR
Windows 10 Home 21H1
Build 19043.1586
Feature Exp. Pack 120.2212.4170.0
i9 10900K @ 5.0 Ghz | HT OFF | 1.32V
Mainboard ASUS ROG Maximus XII Formula Z490
32 GB RAM 3600 Mhz
RTX 3090 24GB
32" Samsung UHD Monitor
HP Reverb G2 VR HMD | Steam VR
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Same problem, here with Orbx, mex high flight, sierrasim simulation, etc.
Regards.
Regards.
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
I have seen exactly the same effect as well on some autogen buildings. It didn´t happen with HF1.
Cheers
Cheers
Intel i9-9900K, Nvidia RTX2080Ti, 32 Gb DDR4, Windows 10 64bit
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
I also encountered the same problem, everywhere in the world, especially seneray with addon installed
This is a frequent problem with HF2 and P3DV4. Not in HF1.
This is a frequent problem with HF2 and P3DV4. Not in HF1.
Peter Young
flight instructor of Airbus A319/A320/A321
flight instructor of Airbus A319/A320/A321
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Same issue with DD Seattle airports.cwburnett wrote: ↑Wed Jun 24, 2020 4:33 am Having done a fresh install of HF2 today I noticed on my first test flights that some scenery objects (BGL not autogen) now appear impervious to the atmospheric effects. This is new with HF2. Is this as expected or is there something amiss with my installation? These shots were taken at noon at LSZH, EDDN and EDDH. All three are from different developers and all are supposedly v5 compatible.
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
I found that when the distance is far enough, they will be covered by fog, but once the distance is close to a certain value, they become very abrupt.
Peter Young
flight instructor of Airbus A319/A320/A321
flight instructor of Airbus A319/A320/A321
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
we will have to wait another two months. :s
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
I tried to modify the anti-aliasing of the graphics card, the quality of the texture, the settings of the world, the settings of the lights, but none of them could be solved. Unless EA is turned off. :o(
Peter Young
flight instructor of Airbus A319/A320/A321
flight instructor of Airbus A319/A320/A321
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Same here:
ORBX GLobal + OpenLC with EA enabled. Happens pretty much everywhere I've flown so far.
ORBX GLobal + OpenLC with EA enabled. Happens pretty much everywhere I've flown so far.
Louis Vallance | P3D v5.3 (no shaders) | i9-9900K (OC @4.8GHz) | RTX 2080 v457.30 (no OC) | 32GB @2133MHz | Windows 10 20H2
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Some other airports may not have this problem, but there are problems with the surrounding buildings.
Peter Young
flight instructor of Airbus A319/A320/A321
flight instructor of Airbus A319/A320/A321
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
In 2018, I once posted on the ORBX forum to question this abrupt stone on the hill on the north side of the airport. Orbx replied that it was an ASP4 problem. It is not easy to say whether it is caused by ASP4 or EA. I think the latter is more likely. ORBX has not solved this problem so far. After 2 years, it finally appeared in P3DV5 HF2. This is a very tragic thing.
Peter Young
flight instructor of Airbus A319/A320/A321
flight instructor of Airbus A319/A320/A321