P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
cwburnett
Posts: 37
Joined: Sat Jun 29, 2013 4:47 pm

P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby cwburnett » Wed Jun 24, 2020 4:33 am

Having done a fresh install of HF2 today I noticed on my first test flights that some scenery objects (BGL not autogen) now appear impervious to the atmospheric effects. This is new with HF2. Is this as expected or is there something amiss with my installation? These shots were taken at noon at LSZH, EDDN and EDDH. All three are from different developers and all are supposedly v5 compatible.

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zalcantar
Posts: 77
Joined: Mon Nov 25, 2013 7:54 pm

Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby zalcantar » Wed Jun 24, 2020 5:33 am

This is happening to me too at ORBX KSAN
Zalcantar
MSI GE75 Raider 9SF laptop -Windows 10 version 1909 -i9-9880H -RTX 2070 8GB -32 GB DDR4 -V5 HF2 -ASP3D B7 w/ASCA -ORBX NA/EUR/Base/Vector - PROATCX -High settings/Dense AG -Locked @36fps -EA on -Stable for now

bpieke
Posts: 47
Joined: Mon Sep 26, 2011 9:37 pm

Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby bpieke » Wed Jun 24, 2020 5:38 am

And happening to me also with HF2..

Here FlyTampa St Barths (with and without Beta Atmospherics):

https://imgur.com/a/erqn1Nk

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MPO910
Posts: 96
Joined: Wed Apr 15, 2020 5:00 am

Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby MPO910 » Wed Jun 24, 2020 7:29 am

Add me too to this issue (knowing it is Beta, but we want to make sure it is getting solved).

Thanks a lot!

regards Marcus

Marek33
Posts: 8
Joined: Thu Feb 06, 2014 6:33 pm

Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby Marek33 » Wed Jun 24, 2020 11:56 am

same for LOWI

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Alox
Posts: 170
Joined: Thu Apr 16, 2020 5:49 pm
Location: Mexico

Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby Alox » Wed Jun 24, 2020 12:34 pm

Same problem, here with Orbx, mex high flight, sierrasim simulation, etc.

Regards.

geloxo
Posts: 60
Joined: Sat Jun 07, 2014 11:58 pm

Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby geloxo » Wed Jun 24, 2020 1:02 pm

I have seen exactly the same effect as well on some autogen buildings. It didn´t happen with HF1.

Cheers
Intel i9-9900K, Nvidia RTX2080Ti, 32 Gb DDR4, Windows 10 64bit

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cdv0007
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Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby cdv0007 » Thu Jun 25, 2020 5:43 pm

I also encountered the same problem, everywhere in the world, especially seneray with addon installed
This is a frequent problem with HF2 and P3DV4. Not in HF1.
Peter Young
flight instructor of Airbus A319/A320/A321

hjmx
Posts: 49
Joined: Tue Feb 21, 2012 3:43 pm

Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby hjmx » Thu Jun 25, 2020 6:20 pm

Having done a fresh install of HF2 today I noticed on my first test flights that some scenery objects (BGL not autogen) now appear impervious to the atmospheric effects. This is new with HF2. Is this as expected or is there something amiss with my installation? These shots were taken at noon at LSZH, EDDN and EDDH. All three are from different developers and all are supposedly v5 compatible.
Same issue with DD Seattle airports.

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cdv0007
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Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby cdv0007 » Thu Jun 25, 2020 7:18 pm

I found that when the distance is far enough, they will be covered by fog, but once the distance is close to a certain value, they become very abrupt.
Peter Young
flight instructor of Airbus A319/A320/A321

Alox
Posts: 170
Joined: Thu Apr 16, 2020 5:49 pm
Location: Mexico

Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby Alox » Thu Jun 25, 2020 7:19 pm

we will have to wait another two months. :s

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cdv0007
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Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby cdv0007 » Thu Jun 25, 2020 7:25 pm

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I tried to modify the anti-aliasing of the graphics card, the quality of the texture, the settings of the world, the settings of the lights, but none of them could be solved. Unless EA is turned off. :o(
Peter Young
flight instructor of Airbus A319/A320/A321

fsgeek91
Posts: 21
Joined: Sun Jun 02, 2019 2:39 pm

Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby fsgeek91 » Thu Jun 25, 2020 7:38 pm

Same here:

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ORBX GLobal + OpenLC with EA enabled. Happens pretty much everywhere I've flown so far.

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cdv0007
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Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby cdv0007 » Thu Jun 25, 2020 7:51 pm

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Some other airports may not have this problem, but there are problems with the surrounding buildings.
Peter Young
flight instructor of Airbus A319/A320/A321

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cdv0007
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Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility

Postby cdv0007 » Thu Jun 25, 2020 7:55 pm

same for LOWI

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In 2018, I once posted on the ORBX forum to question this abrupt stone on the hill on the north side of the airport. Orbx replied that it was an ASP4 problem. It is not easy to say whether it is caused by ASP4 or EA. I think the latter is more likely. ORBX has not solved this problem so far. After 2 years, it finally appeared in P3DV5 HF2. This is a very tragic thing.
Peter Young
flight instructor of Airbus A319/A320/A321


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