Hello,
Just installed P3Dv5, and was wondering on a ballpark time for max 2021 SDK support?
Kind regards, Tim
Max 2021 SDK support?
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Re: Max 2021 SDK support?
The last SDK for was 2019. We are now using 2021 which means your 2 versions behind. I have to keep an older version installed just to export the products and it's getting annoying. Hope to hear a reply soon or get us a new SDk for 3DS Max 2021. Thanks.
- Rob McCarthy
- Lockheed Martin
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Re: Max 2021 SDK support?
We are working to add 2020 and 2021 support as soon as possible. Sorry again for the delay on this.
Regards,
Rob McCarthy
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead
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Re: Max 2021 SDK support?
Thanks Rob, I've been working around it, but an update would be appreciated.
Re: Max 2021 SDK support?
The recent HF2 for V5 includes these. Thanks for that.
Will the P3D4.5 SDK remain at 2019? I selected 2019 for compatibility with both.
Will the P3D4.5 SDK remain at 2019? I selected 2019 for compatibility with both.
Re: Max 2021 SDK support?
Thank you Rob and the team for the SDK updates!!
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Re: Max 2021 SDK support?
Rob McCarthy wrote: ↑Fri May 22, 2020 11:17 am We are working to add 2020 and 2021 support as soon as possible. Sorry again for the delay on this.
Thanks for the quick reply and i found out today its now available. Looking forward to using it as i can use all kinds of new modifiers.
Regards,
Rob McCarthy
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Re: Max 2021 SDK support?
When i load 3ds max 2019 i get 2 sets of P3D material. The standard and PBR. But when i load the new SDK that support 2020 and 2021 the only have the Standard. No PBR. I have to import an object with the old PBR attached to use it. I can't find anyone talking about this issue. What am i missing?
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Re: Max 2021 SDK support?
I found the solution to this issue in another thread, and I wanted to post it here for anyone else searching for the solution.
If you go to Rendering in the topbar, then Render Setup, then select the Renderer dropdown near the top of the window and set the renderer to Scanline Renderer (mine was set to Arnold by default), then the Prepar3D PBR material type will show up in the materials window.
If you go to Rendering in the topbar, then Render Setup, then select the Renderer dropdown near the top of the window and set the renderer to Scanline Renderer (mine was set to Arnold by default), then the Prepar3D PBR material type will show up in the materials window.