Creating Photoscenery For P3D

Discussion related to terrain/scenery design.
User avatar
Posts: 16
Joined: Mon Jun 15, 2015 1:33 pm
Location: Ohio

Creating Photoscenery For P3D

Postby fleahead » Thu Apr 23, 2020 10:28 pm

Does anyone know of a tutorial or some instructions of how to setup SbuilderX to work with P3D. I used to use sSbuilderX with P3D v3, but can't figure what I have to do to get it functional with v5.

Jim in Ohio
P3Dv5 i7-6700k GTX1070
i7-6700K / 32G / GTX 1070-8G

User avatar
Max Perry
Lockheed Martin
Posts: 455
Joined: Tue Sep 14, 2010 1:22 am

Re: Creating Photoscenery For P3D

Postby Max Perry » Thu Apr 30, 2020 3:22 am

Jim. I don't use SbuilderX, but I can recommend the P3D SDK which has a section on how to use the 'resample.exe' tool which converts imagery into a .bgl. Let me know if I can help.

Return to “Scenery Development Questions”

Who is online

Users browsing this forum: Bing [Bot] and 9 guests