A decent glass material with PBR?

For topics related to the creation of simulation objects (SimObjects). This includes development of aircraft, ground, and maritime vehicles.
ROB - A2A
Posts: 6
Joined: Thu Apr 13, 2017 12:52 pm

A decent glass material with PBR?

Postby ROB - A2A » Tue Mar 12, 2019 5:24 pm

How can I get a decent glass material (PBR)? You know something basic: specular effects, reflections, no refraction needed. So far any transparency I put in (albedo alpha, transluscent blending) kills the specular and reflections. The more transparent glass, the less reflective it is.

regards
ROB

Lewis - A2A
Posts: 32
Joined: Tue Oct 29, 2013 7:55 pm

Re: A decent glass material with PBR?

Postby Lewis - A2A » Tue Mar 19, 2019 7:28 pm

bump

Stefan Hoffmann
Posts: 166
Joined: Thu Mar 16, 2017 7:54 am

Re: A decent glass material with PBR?

Postby Stefan Hoffmann » Thu Jul 18, 2019 6:26 am

Hi!

I had a lot of discussion with the team some weeks ago already about this topic. I would still vote for a special coded glass shader as glass is an exotic case in CGI.
3D artist
Aerosoft GmbH


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