P3Dv4.2 VR Single Pass Rendering Mode Issue

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powayjoe
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Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by powayjoe »

whitav8 wrote: Fri Mar 02, 2018 12:00 am @Raylemus,
Just to clarify - are the visuals fine when in VR Stereo mode and then not when in Single Pass?
From what I and a few others stated, yes Stereo Mode eliminates the issue. I t appears the issue has to do with the new Single Pass Mode. Just be sure to pick Stereo Mode and the next time you launch P3D it remembers the last choice through a config setting.

I have since rolled back to v4.1. I believe the latest FI verse 1.92 works fine with both P3Dv4.2 and v4.1

Joe
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Kevin Cartrette
Lockheed Martin
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Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by Kevin Cartrette »

Hey All,

Thank you for all the information, we narrowed down the issue to an instancing problem with single pass rendering. We have corrected this issue inside internal builds.

For the time being if you are experiencing to many issues with single pass use the stereo mode. We are still actively working to improve single pass rendering along with other rendering optimizations for VR. Thank you again for your patience and feedback.

Thanks,
-Kevin.
Prepar3D Graphics Software Engineer
whitav8
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Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by whitav8 »

@Kevin,
Sure would like a VR only Hotfix so those of us that reported the issue can verify that we think you have found all the issues.

Thanks

Dave
P3Dv5, P3Dv4.4 9700K@5Ghz, 32gbRam, RTX2070,HP Reverb HMD
cannow
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Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by cannow »

Thanks kevin glad you can recreate . I do hope you can sort with a hotfix and not wait for next release which is probably 6 months away . The mode looks great. Well done.
raylemus
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Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by raylemus »

Yeah Kevin! Please shoot us a hotfix for this. It totally sucks to fly without VR man! :-)

Ray
powayjoe
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Joined: Tue Oct 08, 2013 9:49 pm

Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by powayjoe »

Thanks for taking this on and finding a solution.

I hope LM will consider at least adding zoom to native VR and the ability to open pop ups such as ATC, GTN 750 and CDUs as an example. As mentioned earlier in the posting FlyInside does this and more very well and has me still preferring their solution.

Look forward to SPR hopefully in a hotfix

Joe
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Bingo41
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Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by Bingo41 »

I agree with Joe above,

1) Add a zoom feature (Offsets reduced resolution of VR......similar to FlyInside, great for finding tiny Orbx airports off in the distance).
2) Add ability to handle popups (like PMDG CDU, for example), and be able to interact with them.

Bill Clark
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whitav8
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Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by whitav8 »

@VR folks,
Those are great ideas - zoom and popup windows - and maybe L-M can implement them. How about opening a new topic about those issues so we can continue this one and focus on the correction of the Single Pass Rendering artifacts.

Thanks

Dave W.
P3Dv5, P3Dv4.4 9700K@5Ghz, 32gbRam, RTX2070,HP Reverb HMD
raylemus
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Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by raylemus »

Man I always knew I get special issues with my computer. Well, I had a chance to toy with the VR settings, and I’m getting the visual issues in stereo mode, not in single pass rendering mode! The carriers look good in single pass rendering mode, but as soon as I change to stereo, I get the visual issues. In single pass mode I am seeing the wake on one eye along with the cloud reflections though. Frame rates are surprisingly smooth in both modes. I did make some changes to the Nvidia control panel a few weeks back in order to optimize frame rate settings in VR. Maybe that has something to do with it?

Ray
KUB10
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Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by KUB10 »

Another issue I recognized is, when above FL400 there is a texture loading issues as well. Its like tiles loading constantly around.The problem disapears with using the stereo mode.
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Kayla Dillon
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Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by Kayla Dillon »

Hello,

Thank you all for your feedback and sharing your passion for VR.

If you find any other issues relating to VR (or any area of Prepar3D), please create another topic. This helps us stay organized and makes new issues visible.

Thanks,
Kayla
Prepar3D® Software Engineer
whitav8
Posts: 250
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Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by whitav8 »

@Kayla,
Thanks much for the support on this topic of Single Pass rendering issues only. I actually think that most of the discussion has stayed really focused - that being artifacts (strange objects in the air or flickering airport buildings) and other issues (like the sun reflection on water) that seem to go away when returning just to Stereo mode.
We certainly would appreciate a hotfix since L-M indicated they have found the instancing problem and fixed it. If it was treated as a beta then we could feedback if we agree that the issues are gone.

Thanks much

Dave W.
P3Dv5, P3Dv4.4 9700K@5Ghz, 32gbRam, RTX2070,HP Reverb HMD
KUB10
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Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by KUB10 »

KUB10 wrote: Sun Mar 11, 2018 12:30 pm Another issue I recognized is, when above FL400 there is a texture loading issues as well. Its like tiles loading constantly around.The problem disapears with using the stereo mode.
Further information, could be the haze which is loading like tiles. Again above FL400.
powayjoe
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Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by powayjoe »

whitav8 wrote: Mon Mar 12, 2018 2:23 pm @Kayla,
Thanks much for the support on this topic of Single Pass rendering issues only. I actually think that most of the discussion has stayed really focused - that being artifacts (strange objects in the air or flickering airport buildings) and other issues (like the sun reflection on water) that seem to go away when returning just to Stereo mode.
We certainly would appreciate a hotfix since L-M indicated they have found the instancing problem and fixed it. If it was treated as a beta then we could feedback if we agree that the issues are gone.

Thanks much

Dave W.
Since I started this post I agree completely.

I was wondering if LM has actually found a solution and if so why not a hot fix?

Thanks again
Joe
I9-9900KS 5.1GHz, RTX 2080 FTW3 Hybrid, Trident 32GB DDR4 3200 C14, EVO 970 2TB M.2, Corsair AX-850, Gigabyte A-390 Master, HP Reverb G2, 40 inch 4K Screen at 30 Hz, VKB Gunfighter, Virpil Moongoost 50,MFG Crosswind Pedals, CP, Linda, VA, FFTF, P2ATC
KUB10
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Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Post by KUB10 »

powayjoe wrote: Wed Mar 14, 2018 3:46 pm
whitav8 wrote: Mon Mar 12, 2018 2:23 pm @Kayla,
Thanks much for the support on this topic of Single Pass rendering issues only. I actually think that most of the discussion has stayed really focused - that being artifacts (strange objects in the air or flickering airport buildings) and other issues (like the sun reflection on water) that seem to go away when returning just to Stereo mode.
We certainly would appreciate a hotfix since L-M indicated they have found the instancing problem and fixed it. If it was treated as a beta then we could feedback if we agree that the issues are gone.

Thanks much

Dave W.
Since I started this post I agree completely.

I was wondering if LM has actually found a solution and if so why not a hot fix?

Thanks again
Joe
Actually was wondering the same, or do they waiting to correct it in 4.3, hmmmm...

Sven
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