Setup 3ds max2012 64 bit to export mdl
Sorry, I don't actually use 3DS Max myself, so can't answer that. Our 3D tools and data guy is currently traveling, so not sure when he'll have a chance to check in here. Hopefully somebody else that actually uses 3DS Max can tackle your questions.
I just know that a lot of programs that come in both a 32-bit and 64-bit version, the addons/plugins for one version won't work in the other (Office 32-bit addons won't work in the 64-bit version of Office, I believe the same is true between the 32 and 64 bit versions of IE) but some programs do provide interop code to allow this to work (Cakewalk Sonar X1 has a wrapper called BitBridge that allows 32-bit .VST files (effects and virtual instruments) to be used in the 64-bit version of Sonar) - I have no idea how 3DS Max works in this regard though.
Did you receive both 32-bit and 64-bit installers for 3DS Max? If you have the 32-bit installer for 3DS Max, you will probably need to install that to use the 32-bit version of the plug-in for now, until we get a 64-bit version of the plug-in finished.
TIm
I just know that a lot of programs that come in both a 32-bit and 64-bit version, the addons/plugins for one version won't work in the other (Office 32-bit addons won't work in the 64-bit version of Office, I believe the same is true between the 32 and 64 bit versions of IE) but some programs do provide interop code to allow this to work (Cakewalk Sonar X1 has a wrapper called BitBridge that allows 32-bit .VST files (effects and virtual instruments) to be used in the 64-bit version of Sonar) - I have no idea how 3DS Max works in this regard though.
Did you receive both 32-bit and 64-bit installers for 3DS Max? If you have the 32-bit installer for 3DS Max, you will probably need to install that to use the 32-bit version of the plug-in for now, until we get a 64-bit version of the plug-in finished.
TIm
From your 3d studio max installation DVD or installer it will have options for 32bit or 64bit installations. Our current max2012 toolset that we released through our community downloads as a 'patch' to our v1.1 SDK only supports 32bit currently. We don't have a timetable on when we'll support 64bit. To install the plugins from the new patch into your max 2012 32bit installation, the instructions are almost verbatim as they are in the current SDK:
Modeling Tools Setup
3ds Max
In order for 3ds Max to work correctly with the scripts and tools of this SDK, go through the following steps:
1. Install and run 3ds Max 7+.
2. Select Customize on the main menu. Following this the options vary slightly depending on which version of 3ds Max is being used.
3. Select Customize Paths/Configure Paths/Plug-ins in 3ds Max 7, Configure User Paths/3rd Party Plug-ins in 3ds Max 8, or Configure System Paths in 3ds Max 9, 2009, 2011 or 2012.
4. Select Add, and then browse to the Lockheed Martin\Prepar3D\SDK\Environment Kit\Modeling SDK\3DSM7\Plugins folder if you are using 3ds Max version 7 or 8, or to the 3DSM9\Plugins folder if you are using version 9, 3DSM2009\Plugins if you are using 3ds Max 2009, 3DSM2011\Plugins if you are using 3ds Max 2011 or 3DSM2012\Plugins if you are using 3ds Max 2012.
5. Select Use-Path and OK, and this path will appear in the dialog.
6. It is now necessary to shutdown and restart 3ds Max.
7. On restarting, a new main menu item named Aces Tools should appear with drop-down options for the tools, including: AttachPointTool, LODNameTool, AnimationManager and FSCloudTool. You will also see a menu item ACES Documentation which connects to the Prepar3D modeling and texture SDK documentation
8. You are now ready to use 3ds Max to create Prepar3D® models.
Notes
# The scripts in the 3DSM9, 3DSM2009, 3DSM2011, and 3DSM2012 folder refer to many of the scripts in the 3DSM7 folder, so be sure not to move or delete the latter folder if you are using using any other compatible version of 3ds Max.
Modeling Tools Setup
3ds Max
In order for 3ds Max to work correctly with the scripts and tools of this SDK, go through the following steps:
1. Install and run 3ds Max 7+.
2. Select Customize on the main menu. Following this the options vary slightly depending on which version of 3ds Max is being used.
3. Select Customize Paths/Configure Paths/Plug-ins in 3ds Max 7, Configure User Paths/3rd Party Plug-ins in 3ds Max 8, or Configure System Paths in 3ds Max 9, 2009, 2011 or 2012.
4. Select Add, and then browse to the Lockheed Martin\Prepar3D\SDK\Environment Kit\Modeling SDK\3DSM7\Plugins folder if you are using 3ds Max version 7 or 8, or to the 3DSM9\Plugins folder if you are using version 9, 3DSM2009\Plugins if you are using 3ds Max 2009, 3DSM2011\Plugins if you are using 3ds Max 2011 or 3DSM2012\Plugins if you are using 3ds Max 2012.
5. Select Use-Path and OK, and this path will appear in the dialog.
6. It is now necessary to shutdown and restart 3ds Max.
7. On restarting, a new main menu item named Aces Tools should appear with drop-down options for the tools, including: AttachPointTool, LODNameTool, AnimationManager and FSCloudTool. You will also see a menu item ACES Documentation which connects to the Prepar3D modeling and texture SDK documentation
8. You are now ready to use 3ds Max to create Prepar3D® models.
Notes
# The scripts in the 3DSM9, 3DSM2009, 3DSM2011, and 3DSM2012 folder refer to many of the scripts in the 3DSM7 folder, so be sure not to move or delete the latter folder if you are using using any other compatible version of 3ds Max.
- Beau Hollis
- Lockheed Martin
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- Joined: Wed Oct 06, 2010 3:25 pm