I am currently working on designing an airport, for the first time with the P3Dv3 SDK. Starting with the ground, I compiled 2 .bgl files already: one with the photoreal ground and the other with the asphalt and concrete textures of the airport. I am experiencing a problem with textures containing an alpha channel, where under most viewing angles and zoom levels, the textures simply disappear. These textures are mainly runway & taxiway markings.
In the material editor I am using the new Z-Bias technique along with some transparency options. Although I have tried various combinations of options, the most tested (but also without any positive result) are these:

Also, please find attached some screenshots showing the issue.




I am pretty sure that the issue are the settings in the material editor, since this happens only, like mentioned before, with textures having an alpha channel.
For converting my .MDL files I am using MCX. The .dds files were created using both the image tool and DXTBmp.
Thanks