fx_landing effect

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Gofari
Posts: 15
Joined: Sat Nov 30, 2013 7:20 pm

fx_landing effect

Postby Gofari » Tue Jan 05, 2016 9:44 pm

The fx_landing effect that equiped most of the default aircraft is a shame... do LM will try to enhance this landing light effect to a more volumetric and up to date effect?

72westy
Posts: 224
Joined: Mon May 02, 2016 9:36 pm

Re: fx_landing effect

Postby 72westy » Fri May 13, 2016 10:28 am

Landing effect or landing light effect?

For either:

Accu feel v2.091
A2A 3D lights
Windows10Pro 1909 Build 18363.535/Corei7-3770K/GigabyteGA-Z68XP-UD3/GSkill32GBDDR3CL7-8-8-24/AsusRX570 OC4GB/19.12.3-drivers/SoundBlasterXfiXGamer/1TBCrucialMX500SSD/1TBRAWMushkinSSD/1TBHitachi/1TBWDBlack/LGBlueRayDL/RosewillChallengerTower/Antec650wPSU

jostytosty
Posts: 149
Joined: Sat Jul 05, 2014 1:45 pm

Re: fx_landing effect

Postby jostytosty » Tue Sep 13, 2016 7:17 pm

I think I read landing light effect and adjust in a way it was in A2A redux lights. However, a better, less whit landing effect would be nice aswell. the landing effect should be blue-ish

kand
Posts: 23
Joined: Wed Dec 08, 2010 3:08 pm

Re: fx_landing effect

Postby kand » Wed Sep 14, 2016 3:29 pm

It would be better if landing lights actually cast some light by default as opposed to painting a white texture over the light beams.

It would also be nice if the lights could reflect off clouds and fog.

3rd party lights based on the original Lotus sim method are good but clouds do not reflect this light.

Shockwave lights are a particle effect and whilst good for their time are outdated now IMHO.


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