Sudden thrust BUG – from stopped to barely moving
-
- Posts: 65
- Joined: Tue Oct 29, 2013 7:55 pm
Hi everyone,
There is some odd bug that exists in P3D with all planes, which causes the plane to suddenly jump forward when starting to taxi, and the worst case get stuck on pavement until very high power is applied, then the plane suddenly leaps forward. Our Boeing 377 Stratocruiser suffers from getting totally stuck. This exists on all airplanes on some level, even the included aircraft. The higher the horsepower and heavier the plane, the worse the bug.
In FSX, the exact same planes are perfectly smooth with no hint of this issue.
Here is a video demonstrating it happening even in a light Cessna 172:
https://www.youtube.com/watch?v=mamT3S1iPQU
There is some odd bug that exists in P3D with all planes, which causes the plane to suddenly jump forward when starting to taxi, and the worst case get stuck on pavement until very high power is applied, then the plane suddenly leaps forward. Our Boeing 377 Stratocruiser suffers from getting totally stuck. This exists on all airplanes on some level, even the included aircraft. The higher the horsepower and heavier the plane, the worse the bug.
In FSX, the exact same planes are perfectly smooth with no hint of this issue.
Here is a video demonstrating it happening even in a light Cessna 172:
https://www.youtube.com/watch?v=mamT3S1iPQU
-
- Posts: 60
- Joined: Sat Feb 15, 2014 2:04 am
-
- Posts: 65
- Joined: Tue Oct 29, 2013 7:55 pm
Alexus, I made the video to show clearly where the bug is, not the brakes, but on the thrust calculations. Can't you see the sudden thrust jump?
Capt Cronic, not sure about what bug you are referring too, but this isn't it - there is no trace of it in FSX. Our Boeing Stratocruiser literally needs 80% power to move in Prepar3D. It was so bad, during our display at Air Venture / Oshkosh, we had to remove the airplane. This happens on every machine we install Prepar3D on.
Capt Cronic, not sure about what bug you are referring too, but this isn't it - there is no trace of it in FSX. Our Boeing Stratocruiser literally needs 80% power to move in Prepar3D. It was so bad, during our display at Air Venture / Oshkosh, we had to remove the airplane. This happens on every machine we install Prepar3D on.
-
- Posts: 60
- Joined: Sat Feb 15, 2014 2:04 am
-
- Lockheed Martin
- Posts: 341
- Joined: Thu Jan 12, 2012 7:05 pm
This is often an issue with the thrust model rather than the friction, as is often assumed. There really isn't anything too complicated going on otherwise... when thrust exceeds friction you'll accelerate. The friction calculation is pretty straightforward, but often thrust is tuned at the high end but the low end is overlooked, particularly propeller curves.
Hope this helps.
Mike
Hope this helps.
Mike
-
- Posts: 65
- Joined: Tue Oct 29, 2013 7:55 pm
Re: Sudden thrust BUG – from stopped to barely moving
I made the video to show the behavior in the thrust is different in P3D than FSX. If you watch the video closely, the thrust jumps at about 1/2 mph. There is no jump in FSX. capt_Cronic, the "old bug" you are speaking of is different - that is related to ground friction. This one is purely related to an immediate jump in thrust at 1/2 mph that is only present in P3D, and I think, this started 1-2 patches ago.
-
- Lockheed Martin
- Posts: 341
- Joined: Thu Jan 12, 2012 7:05 pm
Re: Sudden thrust BUG – from stopped to barely moving
In your aircraft.cfg, is "low_speed_theory_limit" set to zero or something really low? We did change our assumption that this is at least 1 foot/sec. This prevents sudden spikes and thrust at extremely slow speeds. Normal thrust calculations break down at slow speeds, so this limit is necessary to be set to something reasonable. Most of our stock airplanes are set to 80, but I have set it to as low as 15 with good numbers. A value of zero could potentially cause what you are seeing.
Hope this helps.
Mike
Hope this helps.
Mike
Re: Sudden thrust BUG – from stopped to barely moving
Mike,
This is Scott from A2A, I've been testing this and thanks for the reply. I checked the "low_speed_theory_limit" and it is set to the default 80, and adjusting this has no effect on this.
I re-tested this with the default Mooney Bravo, using the exact same plane in FSX and P3DV2, and these are the results:
FSX:
1,400RPM required for the aircraft to start moving
At 2,000RPM, at 0 mph, thrust is 419. Releasing the brakes, the thrust smoothly decreases, as expected
P3DV2:
1,800RPM required for the aircraft to start moving
At 2,000RPM, at 0mph, thrust is 158. Releasing the brakes, just after the aircraft starts to move, thrust spikes to 260 then slowly decreases
The negative side to this new code is, all aircraft likely take a lot more power to start moving (even 1,400RPM is too high, let alone 1,800RPM). The sudden leap forward looks odd, and worst for us, this code has ruined the taxi behavior for our entire A2A fleet on P3D, that we worked so hard on for FSX to get just right.
Now, if you say to us "we can't fix this" for whatever reason, we can adapt. We will just have to make some kind of kludge to mask this behavior (something like multiplying the thrust X2.5 when static and have it rapidly lower as the aircraft starts to move). But we don't want to go through this effort, as we'd prefer not to use a kludge fix, especially if down the road, this is addressed or changed on your end.
I hope you do see, the severity of this bug and how, as it is, we are unable to have proper taxi behavior. For me, personally, I would be more than happy if whatever change was made was either just reversed (same as FSX), or, if there is some way we can by way of perhaps a CFG file, have this code disabled for our fleet at least. But, I do hope you see this behavior is not correct and I don't see any reason why anyone would want it this way. It seems like it should be relatively straight forward to fix since it works quite nicely in FSX.
I hope my above post doesn't come across as too critical, it's just this bug has been a thorn in our side for some time now and we just need this to be fixed and behind us.
Best regards,
Scott.
This is Scott from A2A, I've been testing this and thanks for the reply. I checked the "low_speed_theory_limit" and it is set to the default 80, and adjusting this has no effect on this.
I re-tested this with the default Mooney Bravo, using the exact same plane in FSX and P3DV2, and these are the results:
FSX:
1,400RPM required for the aircraft to start moving
At 2,000RPM, at 0 mph, thrust is 419. Releasing the brakes, the thrust smoothly decreases, as expected
P3DV2:
1,800RPM required for the aircraft to start moving
At 2,000RPM, at 0mph, thrust is 158. Releasing the brakes, just after the aircraft starts to move, thrust spikes to 260 then slowly decreases
The negative side to this new code is, all aircraft likely take a lot more power to start moving (even 1,400RPM is too high, let alone 1,800RPM). The sudden leap forward looks odd, and worst for us, this code has ruined the taxi behavior for our entire A2A fleet on P3D, that we worked so hard on for FSX to get just right.
Now, if you say to us "we can't fix this" for whatever reason, we can adapt. We will just have to make some kind of kludge to mask this behavior (something like multiplying the thrust X2.5 when static and have it rapidly lower as the aircraft starts to move). But we don't want to go through this effort, as we'd prefer not to use a kludge fix, especially if down the road, this is addressed or changed on your end.
I hope you do see, the severity of this bug and how, as it is, we are unable to have proper taxi behavior. For me, personally, I would be more than happy if whatever change was made was either just reversed (same as FSX), or, if there is some way we can by way of perhaps a CFG file, have this code disabled for our fleet at least. But, I do hope you see this behavior is not correct and I don't see any reason why anyone would want it this way. It seems like it should be relatively straight forward to fix since it works quite nicely in FSX.
I hope my above post doesn't come across as too critical, it's just this bug has been a thorn in our side for some time now and we just need this to be fixed and behind us.
Best regards,
Scott.
-
- Lockheed Martin
- Posts: 341
- Joined: Thu Jan 12, 2012 7:05 pm
Re: Sudden thrust BUG – from stopped to barely moving
I've changed the low end limit for the next release to be more similar to what it was previously. This is possible as we've since added another limiting function to prevent extremely high thrust.
Note also, that we had added a scalar for low end thrust in a recent release... see "low_speed_theory_scalar" in the SDK.
Hope this helps,
Mike
Note also, that we had added a scalar for low end thrust in a recent release... see "low_speed_theory_scalar" in the SDK.
Hope this helps,
Mike
Re: Sudden thrust BUG – from stopped to barely moving
this is actually related to ASN wake turbulence i had this effect in every aircraft in FSX-SE and P3D you pretty much have to turn it off.
Re: Sudden thrust BUG – from stopped to barely moving
I seeing this now as well. I have a new p3d installation and the aircraft that I am using won't even move at full throttle on grass. Once its moving (using slew to get it going) its OK, but that initial movement from a dead stop just doesn't happen.
I have fiddled with he propeller configs and managed to get the plane moving by changing the pitch and gear reduction. Still requires a lot of power though.
I have fiddled with he propeller configs and managed to get the plane moving by changing the pitch and gear reduction. Still requires a lot of power though.
Re: Sudden thrust BUG – from stopped to barely moving
I would like to test this.alaxus wrote:I seeing this now as well. I have a new p3d installation and the aircraft that I am using won't even move at full throttle on grass. Once its moving (using slew to get it going) its OK, but that initial movement from a dead stop just doesn't happen.
I have fiddled with he propeller configs and managed to get the plane moving by changing the pitch and gear reduction. Still requires a lot of power though.
Which default aircraft and default airport/location showed this problem?
Best Regards,
Vaughan Martell PP-ASEL (KDTW)
Vaughan Martell PP-ASEL (KDTW)
Re: Sudden thrust BUG – from stopped to barely moving
Nope not a default aircraft. I am using this oneMartyson wrote: I would like to test this.
Which default aircraft and default airport/location showed this problem?
https://flyawaysimulation.com/downloads ... b-550-lsa/
With ORBX Australia SP4, Pilots MESH 2010, Australia Holgermesh, OZx Australian airfields.
Its just the initial breaking away is the issue.
I should also mention that I am still using 2.4.