P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

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P3D SpacePort Team
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P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by P3D SpacePort Team »

Hi everyone!

Finally, SpacePort Demo is here! We are pleased to announce that the free demo of our upcoming spaceflight module SpacePort for FSX and P3D series simulators has just been uploaded to our Web Site!

To download, please go to our Web Site or directly to our downloads page and download "SpacePortDemo.exe" (256 Mb). The installer detects versions of the simulator (currently supporting FSX:SP2, FSX:SE, P3Dv4.x and P3Dv5.x) and if you have multiple simulator installs, you can choose for which versions you want to install.

Also, we have released an accompanying PhotoRealistic scenery of Kennedy Space Center area, that goes along with the active 3D infrastructure included in the main SpacePortDemo package. It can also be downloaded from the above links, and it is 1.39Gb in size.

A few notes on the SpacePortDemo package:
  • SpacePortDemo will be installed to only one (user-chosen) location, and all the platforms that are using it will be referring to it.
  • For P3Dx.x platforms, the installation is fairly benign and un-intrusive, thanks to the LM's super friendly and simple add-on installation scheme. The only things added to the P3Dvx.x is an entry to add-ons.xml, and a few settings overridden in P3D.CFG file (things like default ATC, traffic disabled, virtual copilot disabled, aircraft-specific warnings disabled, etc.). There is an installer option to save the copy of the P3D.CFG file before any changes are made, so that if anything goes wrong, you can revert back to the original P3D.CFG.
  • For FSX:x platforms, the installation is a bit more involved. There are content entries added to FSX.CFG, DLL.XML and Scenery.CFG. As with the P3D install, backups of those 3 files will also be created so that the user can safely revert to the state of the sim before SpacePortDemo. Also, as with P3D install, there are entries changed in FSX.CFG, and in addition, there are FLT files copied to user directory, and some content (effects, bitmaps, sounds) copied to the FSX:x install directory. These files are automatically removed upon in-installation of SpacePortDemo.
  • For FSX.x platforms, first time you run the simulator, you will have to acknowledge 1 main app and 8 new gauge DLL security permissions (P3D does not have this requirement). You will have to do this only once, and the DLL's will be listed as "friendly" in the FSX.CFG.
  • Since there is no way we can check and cover all the possible ways users have configured their simulator platform(s) (especially the add-ons they are using), we have tested the SpacePortDemo on clean installs of all the FSX:x and P3Dvx.x versions. If things are not working, please disable all the add-ons you are using in the simulator and try again. We have, through the course of the development, found that some third-party add-ons grossly misbehave in the execution of their code and the cleanup of their content. For example, we've found that VRS's TacPack promptly deletes ALL the spawned AI objects (not just the ones it spawns) above certain altitude, rendering SpacePortDemo unusable (as you can imagine).
  • We'd love it if you would report on problems and overall experience you are having during installation and usage of SpacePort demo - it helps us improving our product and making user experience more enjoyable. As for bugs and features, we are aware of some of them, but feel free to report any minor or major showstoppers.
  • SpacePortDemo works best with P3Dv4.5 (version we did most testing on). P3Dv5.5 has some issues with the menu/UI system we're looking into, and a few other minor hiccups, such as going into "pause" mode upon starting or reloading of the flight. FSX:x version is showing its age and is generally slower - especially with a lot of smoke effects (rocket smoke trails and plumes) because this portion of the sim wasn't optimized as well as the P3D versions.
  • As with real spaceflight, the GNC (Guidance, Navigation and Control) is fully automated, meaning, the launch is a "ride" that astronauts are monitoring all the way into orbit. This means that the launch in the demo FLT has pre-set orbital parameters. However, these parameters are specified in SpacePort-specific CFG files and can easily be changed by the user. The guidance at this stage of development is in its "pseudo" mode, meaning, it is only partially functional. Nonetheless, it will get you into orbit every single time you launch. SpacePort is a complex spaceflight environment consisting of many new "moving parts". SpacePort development is on-going, and as we continue to expand the capabilities, we will release Software Development Kit so that the users can create their own spaceflight content and explore this new dimension of simulation.
That's it for now. Keep watching this thread for updates on the development of this exciting new way to enjoy our simulator hobby.

P3D SpacePort Team

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SpaceFlightNut
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Re: P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by SpaceFlightNut »

Wow, I downloaded this and it is awesome! I love the sound, all the crackling and popping...

I'm getting great frame rates, between 120 and 180 fps, on a mid level gaming rig... Just loads of fun! How is this possible? I mean how did you manage to make a flight sim behave like a rocket?

SpaceFlightNut
P3D SpacePort Team
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Re: P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by P3D SpacePort Team »

SpaceFlightNut wrote: Mon Aug 02, 2021 6:09 pm Wow, I downloaded this and it is awesome! I love the sound, all the crackling and popping...

I'm getting great frame rates, between 120 and 180 fps, on a mid level gaming rig... Just loads of fun! How is this possible? I mean how did you manage to make a flight sim behave like a rocket?

SpaceFlightNut
Thanks, SpaceFlightNut! We literally used one of P3D SimConnect demos and expanded on it. This platform is incredibly flexible... you can literally create a simulator for anything, driving, train, ships...

Mitch
P3D SpacePort Team
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SpaceFlightNut
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Re: P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by SpaceFlightNut »

Amazing!!

Are you planning to include more vehicles, rockets, capsules? How about historical stuff... shuttle?
P3D SpacePort Team
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Re: P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by P3D SpacePort Team »

The next update will feature expanded space station with a scenario for EVA (spacewalk). We are also working on SLS Block 1B and Block 2 versions which should be ready within weeks. In general, unmanned systems are far easier to procure than manned systems, due to the obvious requirements for 3D modeling and cockpit interaction development.

After that, we are considering producing a historical launcher, with the possibility of:
  • Mercury capsule in both Redstone and Atlas configurations.
  • Gemini with both Atlas and Titan configurations.
  • Vostok/R7
Shuttles and the lifting bodies in general are a bit more complicated. Notwithstanding the modeling requirements and cockpit development, we need to do a bit of research into how P3D handles supersonic speeds, namely what exactly is the upper speed limit.

Mitch
P3D SpacePort Team
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SpaceFlightNut
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Re: P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by SpaceFlightNut »

Hi Mitch!

How is the next update going? I am waiting with a bated breath - I'd love to try EVA!

SpaceFlightNut
P3D SpacePort Team
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Re: P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by P3D SpacePort Team »

Hi!

We are currently finalizing Quest airlock module and the EVA astronaut model. We should have a demo update released in a week or two. The update will include a scenario where you will be placed inside Quest airlock, free to egress and explore the outside in an EVA suit. We'll post a few screenshots of the work in progress in the next few days.

Cheers,
Mitch
P3D SpacePort Team
www.terrabuilder.com
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P3D SpacePort Team
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Joined: Mon Feb 15, 2021 5:58 pm

Re: P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by P3D SpacePort Team »

Hello!

As mentioned before, we have wrapped up creating Quest Airlock module - here are a few pics of it attached to the space station in orbit:

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Next - we will implement EVA. Stay tuned for the demo update!

Mitch
P3D SpacePort Team
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SpaceFlightNut
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Re: P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by SpaceFlightNut »

Wow - that looks awesome! I can't wait to perform EVA! When will you have astronaut ready??

SpaceFlightNut
P3D SpacePort Team
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Re: P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by P3D SpacePort Team »

He is still a bit shy, but he's coming around!! :D

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Enjoy,
Mitch
P3D SpacePort Team
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SpaceFlightNut
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Re: P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by SpaceFlightNut »

Oh wow, that looks great!! Is the astronaut tethered? How does he/she move around??

SpaceFlightNut
davidk64
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Re: P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by davidk64 »

Is there a support email address? When I tried installing I got:

Unhandled Exception: 0x8002000B Invalid index
P3D SpacePort Team
Posts: 55
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Re: P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by P3D SpacePort Team »

Hello,

Yes - please contact us via PM (private messaging) in this forum, or at support@terrabuilder.com

Thanks,
Mitch
P3D SpacePort Team
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P3D SpacePort Team
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Re: P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by P3D SpacePort Team »

SpaceFlightNut wrote: Mon Sep 20, 2021 7:18 am Oh wow, that looks great!! Is the astronaut tethered? How does he/she move around??

SpaceFlightNut
Ah yes, sorry, forgot to answer this: Astronaut is NOT tethered - we have no way of creating a "rope" object, because P3D has no facility to draw into the DX3D object (as far as we know). What we CAN do is to simulate a tether using physics, however, it will be invisible (visually).

As for the movement, astronaut moves the same way as the spacecraft (using joystick or keyboard), except it doesn't have reaction thrusters, instead it has an internal CMG (Control Moment Gyro) which exerts torques and forces on the body. The torque part of the CMG is realistic (ISS has CMGs which maintain correct attitude) but forces are not realistic - CMG can't produce an axial (translational) motion.

Also, we MIGHT introduce MMU-type space suit which will have thrusters, enabling untethered EVA.

Mitch
P3D SpacePort Team
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SpaceFlightNut
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Re: P3D SpacePort - spaceflight module for P3D [FREE DEMO RELEASED]

Post by SpaceFlightNut »

Hi!

It's been a while since you guys announced an update of the demo with spacewalking/EVA... any progress? Any idea when it's going to be available? You keep teasing us with the features!! :D
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