Hi Guys,
I have a scenario I am trying to create that requires an AI wingman to fly with a multiplayer Player object. This is required as we have four simulators connected and we want to have multiple ship flights where each of the simulators is a potential flight leader and able to see the wingman. The other item is Pursue so that we can get an AI aircraft to pursue a Player object in the scenario.
I am using SimDirector to place the AI aircraft and place the Player objects. I an editing the AIBehaviorList for the AI Aircraft and selecting WingmanFormation. The list only populates with UserOwnship or other AI aircraft. The Player objects do not appear in the list. I am trying to do the same with the Pursue AI behaviour and same thing for the list.
Any hints? Can this functionality actually be done?
Cheers
John
Wingman and Pursue AI Behaviours for Multiplayer
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