Wingman and Pursue AI Behaviours for Multiplayer

Any issues, problems or troubleshooting topics related to the additional features present in the Prepar3D Professional Plus client application.
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MakerPlane
Posts: 21
Joined: Mon May 14, 2012 5:58 pm

Wingman and Pursue AI Behaviours for Multiplayer

Post by MakerPlane »

Hi Guys,

I have a scenario I am trying to create that requires an AI wingman to fly with a multiplayer Player object. This is required as we have four simulators connected and we want to have multiple ship flights where each of the simulators is a potential flight leader and able to see the wingman. The other item is Pursue so that we can get an AI aircraft to pursue a Player object in the scenario.

I am using SimDirector to place the AI aircraft and place the Player objects. I an editing the AIBehaviorList for the AI Aircraft and selecting WingmanFormation. The list only populates with UserOwnship or other AI aircraft. The Player objects do not appear in the list. I am trying to do the same with the Pursue AI behaviour and same thing for the list.

Any hints? Can this functionality actually be done?

Cheers
John
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