Shader initialization issue

Any issues, problems or troubleshooting topics related to the additional features present in the Prepar3D Professional Plus client application.
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masterelahee
Posts: 1
Joined: Mon Mar 15, 2021 7:52 am

Shader initialization issue

Post by masterelahee »

Hi there, i currently have a problem with Tomatoshade as the program failed to initialize because of invalid shaders. Just to note, that this is a fresh install, and i have tried multiple times to delete the HSLS file and repair them. However, there is no luck. The error shown in the logs:

Shader integrity invalid for PostProcess\HDR.hlsl
Shader integrity invalid for GPUTerrain.fx
Shader integrity invalid for General.fx
Shader integrity invalid for FuncLibrary.fxh
Shader integrity valid for Cloud.fx
Shader integrity invalid for ParticleDraw.fx

I have never installed any addons/plugins/shaders. Any how I can get this to work?
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JorgenSA
Posts: 6001
Joined: Sun Mar 11, 2018 7:17 am
Location: 5 NM ENE of EDXF

Re: Shader initialization issue

Post by JorgenSA »

I seem to have seen posts saying that you need to update this add-on (I do not use it myself) to the latest version - one that is compatible with your particular version of P3D.

If the issues then continue then contact their support people.

Jorgen
System: i5-12600K@4.9 GHz, ASUS ROG STRIX Z690-I motherboard, 32 GB 4800 MHz DDR5 RAM, Gainward RTX 3060 w/ 12 GB DDR6 VRAM, Windows 10 Pro.

All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
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