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Posted: Fri Feb 07, 2014 8:02 am
by minime
Now your air to air missiles seems a little weird in the propulsion section.



The Sidewinder produces more thrust for 120 seconds than the AMRAAM produces for 10 seconds. So either your modeling of propulsion is completely messed up, or the missile data is very wrong.



I understand you do not want to use any classified data, but at least make the Sidewinder and AMRAAM perform according to their roles and unclassified Wikipedia ranges.



Right now your Sidewinder seems to be a really, really long range missile (more like a cruise missile) and the AMRAAM like a toothpick.



The Phoenix only burns for 24 seconds, the Sidewinder over 2 minutes!



What is going on. ;)



Thx for any fixes you might have. :P



Minime



Edit: On second thought, let me do a clean install of Prepar3d first to see if the files maybe are leftovers from another version and they just look like this on my computer....



Edit2: Did not help, the Sidewinder still has 120 secs. So yeah, its a bug.

Posted: Tue Feb 11, 2014 1:08 pm
by Adam Breed
Hi minime,



The visual models represent the real-world weapons, but the physical simulation data does not. Feel free to modify them however you see fit.

Posted: Tue Feb 11, 2014 2:16 pm
by minime
Come on, you guys entered totally wrong data on purpose? :P



Yes I have already fixed all my weapons and created tons of new ones, I just thought the general public probably wants to have basic working weapons as well. ;) Oh well, stupid me. :P



Maybe you should add a disclaimer, like "this is broken on purpose" or something.