AI refresh when updating scenery library
Posted: Thu May 19, 2016 10:52 pm
Currently, when you update your scenery library to add/delete/or uncheck a scenery area (I do this frequently when checking for best combinations of scenery layers or to unload large areas of photoscenery that I am not going to fly over during a flight), the AI aircraft, AI boats etc are posted twice instead of being cleared out of memory and put in fresh when the scenery library is updated.
So, if I uncheck a scenery area and the scenery library refreshes, I now have twice as many AI aircraft and boats, causing a huge drag on FPS. The AI aircraft also park on top of each other, two aircraft superimposed as one at the airport. The only way to start over is to end the scenerio and create a new one, thereby now having to load the scenery a total of three times to fly.
Can this be fixed in an update where the AI objects are all flushed out of memory and read fresh when the scenery library updates? This would be a huge help.
And is it possible the way the sim is programmed that we could have an option to adjust the scenery library before the flight even starts from the start-up screen?
That might be even better.
Thank you.
So, if I uncheck a scenery area and the scenery library refreshes, I now have twice as many AI aircraft and boats, causing a huge drag on FPS. The AI aircraft also park on top of each other, two aircraft superimposed as one at the airport. The only way to start over is to end the scenerio and create a new one, thereby now having to load the scenery a total of three times to fly.
Can this be fixed in an update where the AI objects are all flushed out of memory and read fresh when the scenery library updates? This would be a huge help.
And is it possible the way the sim is programmed that we could have an option to adjust the scenery library before the flight even starts from the start-up screen?
That might be even better.
Thank you.