Test Addon Aircraft for Excessive Key Event flooding.

Any issues, problems or troubleshooting topics related to the Prepar3D client application's multiplayer mode
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FSMP
Posts: 678
Joined: Sat Sep 25, 2010 9:38 am

Post by FSMP »

TEST server for Gauge MP compatability





An increasing number of Plane Addon developers, are producing aircraft, that have very significant "issues", both in Free Flight and in Multiplayer.



There issues result in low frame rates, and in lagging issues in Multiplayer sessions.



The main cause of thses issues, is a flooding of REDUNDANT "Key Events".



This can be so bad, that in some cases, just one such aircraft in a Multiplayer session, can bring the session to a freezing halt.



THE GOOD NEWS :-

Now there is a quick & easy way for both Developers, and End Users, to determine if their Aircraft causes such issues.

(Both in Multiplayer, and in Shared Cockpit)



The FS-MP Multiplayer server's STATUS PAGE, now provides a quantative measurement of these Key Event rates.



http://fs-mp.com/status



To check out any given aircraft, all one now has to do is join the FS-MP FSX MP server, sit at a ramp, and observe the status page.



Within a few minutes, one will get a quantative measurement of any excessive Key Events. ( Green = OK through to RED = VERY BAD )



The FS-MP FSX server runs 24/7, and be accessed both on Gamespy, or by Direct Connect.

( Direct Connect details obtained once in the session, by typing /D in the chat window ).

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In development is a real time updating Database of FSX addon aircraft, along with a measurement of their Multiplayer Compatability, which will also be viewable on the FS-MP website.



For those developers, having difficulty in resolving these kind of issues, "Simulator Services" can offer assistance.



http://www.sim-services.com



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The FSMP "P3D" server will also offer this test feature, in a few weeks, after Oshkosh 2011.



http://fs-mp.com/oshkosh



Geoff

FSMP
Posts: 678
Joined: Sat Sep 25, 2010 9:38 am

Post by FSMP »

Even after only a few days of operation, it has become very apparent, that the INCREASING occurances of Lagging experienced in so many Multiplayer sessions over the past 3 years, can be almost 100% attributed to the increasing number of Addon Aircrft that have Key Event Flooding issues.



Hopefully, Addon Developers will start to take some notice, and care when writting Gauges, to ensure that they do not code loops that flood redundant & unnecessary Key Events.



Geoff

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