3 time 21:9 Resplution curved Screens

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mroschk
Posts: 134
Joined: Tue Dec 25, 2012 11:08 am

3 time 21:9 Resplution curved Screens

Postby mroschk » Sat Aug 22, 2020 8:43 pm

Hello,
i have 3 Monitors 21:9 Zoll with each have a resolution of 3840x1080. All three monitors are spanned via Geforce surround to only one Monitot with a resolution of 11520x1080.

These are the monitor name:
Samsung C49HG90DMU 124,20 cm (49 Zoll) Curved Gaming Monitor (3840 x 1080 Pixel, Ultra Wide 32:9 Format, 144hz, 1ms)

Now i have a Problem with the view setup. I fly only in virtual cockpit and tried Wideview Aspect Ration on and off, but both did not work, zoom around 0.4 - 0.7 ... still testing.
The Problem is .. if the Aircraft ( B737-800 ) is at a Parking position for example and right and left are Passenger gateways, the gateways did not have the right ratio. so they look very much toooooo long.
Not easy to explain :-) but i hope you understand what i mean.

Another example....when i fly and turn my head to the left or right to look out of the "window" ( not changing the Simulator view, this stays forward ) then the objects which i can see left and right looking very near of me.

Did anyone know whats the problem and how i can sole it ?

Thanks
Matthias

Aussie1234
Posts: 83
Joined: Mon Jun 12, 2017 3:12 am

Re: 3 time 21:9 Resplution curved Screens

Postby Aussie1234 » Sat Aug 22, 2020 10:04 pm

Hello Matthias,
You are likely to receive a few potential solutions.
The least expensive is that I would suggest you examine the in built View Groups option. There are a few YouTube videos around for you to get the idea and the P3D Help section goes into a lot of detail.
I have a 4 screen view group using three 75" and one 55" Samsung monitors displaying a 210 degree view around a 737 cockpit (at 1080p). I only display the external view. It works quite well.
Aussie
Image

mroschk
Posts: 134
Joined: Tue Dec 25, 2012 11:08 am

Re: 3 time 21:9 Resplution curved Screens

Postby mroschk » Sat Aug 22, 2020 10:15 pm

Hello,
thanks for the Answer.
I had also this idea, but i really struggeling how to setup a View Group for my setup.
First i thought Viewgroups are just for span the virtual cockpit view over multiple monitors, which are not surrounded like mine are.
But i have surrounded all three monitors to only one very big monitor with the resolution of 11520x1080.

So i really dont know how to set up the Viewgroup for that.
I also had a look at youtube, but did not found a example for my setup.
It seams all the examples are not having 3 monitors surrounded.

Have you an idea ?

Thanks
Matthias

mroschk
Posts: 134
Joined: Tue Dec 25, 2012 11:08 am

Re: 3 time 21:9 Resplution curved Screens

Postby mroschk » Sun Aug 23, 2020 10:19 am

Hello again,

to better explain what i mean i did a picture :-) ( looks funny, but explains it better for you to understand )

Image

The Picture:
You see in black the 3 Monitors, each 1,20m wide ( 3840 x 1080 Pixel resolution)
All these monitors are surrounded in nVidia Control panel and are now just ONE BIG MONITOR with a resolution of 11520x1080
Also in P3D are only one display to select with the correct resolution.

Now, on to in red you have a Street how it is in real live.
In blue you have this street how it looks in the Sim.

Then i put some example numbers to give you an idea of the Distance from the Head position in the Cockpit. (Homecockpit)
Here the numbers from the Head position (H) ( not real mesured number, but just to give you a idea )

From H to the real street (RS)
1 - 5m
2 - 10m
3 - 10m
4 - 15m
5 - 20m

From H to the Street how it feels in the sim (S)
1 - 5m
2 - 7m
3 - 7m
4 - 6m
5 - 5m

You see normally the numbers to the street in the sim should be the same as to the real street, but it looks if the distanse is getting smaller as more i turn my Head (H) to the right or left ( i mean not turning the View in the Sim !, just turning the Head !! )

I hope anyone can help, because it is really anoying.

I played with the Zoom and the Head position, dosent help.
I tried with Wideview ON/OF dosent help
I tried the ViewGroup, but it seams also not solving the Problem, because i think viewgroups are for Cockpits which have not surroundet the 3 MOnitors via nVidia Control panel..??

Please help
Matthias

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Jim Harnes
Posts: 49
Joined: Tue Nov 11, 2014 1:00 am

Re: 3 time 21:9 Resplution curved Screens

Postby Jim Harnes » Sun Aug 23, 2020 12:17 pm

"I tried the ViewGroup, but it seams also not solving the Problem, because i think viewgroups are for Cockpits which have not surroundet the 3 MOnitors via nVidia Control panel..??"

That is correct, You should not use a Viewgroup and Nvida surround at the same time.

mroschk
Posts: 134
Joined: Tue Dec 25, 2012 11:08 am

Re: 3 time 21:9 Resplution curved Screens

Postby mroschk » Sun Aug 23, 2020 12:30 pm

..and when i not surround the monitors it works via viewgroups ?
I did not try because it works really good like this, except the perspective.

Matthias

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Jim Harnes
Posts: 49
Joined: Tue Nov 11, 2014 1:00 am

Re: 3 time 21:9 Resplution curved Screens

Postby Jim Harnes » Sun Aug 23, 2020 12:34 pm

Suggest you try a view group. I use one for my three curved screen outside view and prefer it over Nvidia surround.

mroschk
Posts: 134
Joined: Tue Dec 25, 2012 11:08 am

Re: 3 time 21:9 Resplution curved Screens

Postby mroschk » Sun Aug 23, 2020 12:43 pm

ok, i will give it a try....but have no idea how to do that at the moment.
Can you maybe provide some screenshots how you did that ?

Thanks
Matthias

mroschk
Posts: 134
Joined: Tue Dec 25, 2012 11:08 am

Re: 3 time 21:9 Resplution curved Screens

Postby mroschk » Sun Aug 23, 2020 1:46 pm

i give it a try, but it gives e only 10fps from my over 35 with surround :-(

Aussie1234
Posts: 83
Joined: Mon Jun 12, 2017 3:12 am

Re: 3 time 21:9 Resplution curved Screens

Postby Aussie1234 » Mon Aug 24, 2020 11:07 pm

I only use the View Group for my 210 degree extremal view over 4 monitors (1 x 75 inch plus 3 x 55 inch). All my instruments and displays are separate and are run by Prosim, many on networked PCs.
I have never used Nvidia Surround.
It will take you a while to get your head around View Group but it is worth it. I would not run the view greater than 1080p. Your graphic card has to do a lot of work. At most Orbx airports I get about 18-20 FPS on the ground and airborne around 40 FPS on a RTX 2070 Super with the quality sliders generally to the right with shadows on.

You need to think you are looking out of windows from your point of view. From the pointy end of a pyramid. You then calculate the angle, from straight ahead, to the centre of each window. And then the angle to the left and right, and up and down - from the centre of that window.
Ie you might have one monitor at 45 degrees to your right (+45.000) Then, in the monitor you can see 25 degrees to the left, 25 degrees to the right and 15 degrees up and down. These are the angles you enter into the view for that monitor (-25.000, +25.000, -15.000 and +15.000)

If, all your monitors are the same, you can set the view to automatically span them all. Try that to start.

Anyhow, keep going and good luck.

Aussie
Image

mroschk
Posts: 134
Joined: Tue Dec 25, 2012 11:08 am

Re: 3 time 21:9 Resplution curved Screens

Postby mroschk » Thu Aug 27, 2020 7:13 am

Hello,

the Viewgroup as it works, even if it is not exactly alignet at the momen...but it works enough for testing.
The Problem is the fps, which drops from 35 ( loked) to 9-10.
How did you get 18-20fps with Viewgroups ???

My PC is not the best, but this massive fps drom with Viewgroups is not to accept/flyable.

Pc:
I7 8700K CPU at 3.70Ghz
16GB RAM
250GB SSD for P3D
GTX 1080Ti

This must be enough or ?

Matthias

Aussie1234
Posts: 83
Joined: Mon Jun 12, 2017 3:12 am

Re: 3 time 21:9 Resplution curved Screens

Postby Aussie1234 » Thu Aug 27, 2020 10:14 pm

Glad you got it working for testing.
Remember, everything is referenced from your eyeball position: left, right, up and down. When you adjust the width of your monitor, you will also need to adjust the height angle to avoid a squashed or stretched image. with your 21:9 monitors you are going to calculate the view angle from your eye position, left to right, and apply the 9/21 ratio to the height angle for each monitor.

You are expecting your computer and graphic card combination to create a very large image, many times a second. My image is 4 x 1920x1080 or 7,680 x 1080 pixels.

My old PC could not do it. Currently, I have an i7-9700KF which runs up at 4.7Meg, 32Gb memory, 2 x 500Gb SSDs, and a RTX2070 Super card. And as you can tell, that is pushing it. A RTX2080 may have helped the situation but I couldn't afford one. (My old PC was an i5-4xx something with a GTX1070.)
You may need to lower your expectations. It is not P3d's fault. It can generate heaps of data. The hardware needs to be able to process it fast enough.

Aussie
Image

mroschk
Posts: 134
Joined: Tue Dec 25, 2012 11:08 am

Re: 3 time 21:9 Resplution curved Screens

Postby mroschk » Fri Aug 28, 2020 7:29 am

Hello,

yes, maybe i have to upgrade my system again :-)

BUt what i wonder is the fellowing.
I tried to surround the Monitors again to 11520x1080. Then i stretched the complete P3D Window over all screens.
Then i created 3 Windows INSIDE the P3D ( View->new Wndow) and move one in the middle and one left and right.
For the 4. window ( which can not be changed in his dimensions...why ever ) i select "Virtual cockpit only", so it ends up in a black background.
I am struggeling with the left and right views because of the distortion, but with this setup it runs with very high frames like 40fps.

I do not understand why the performance with ViewGroups is sooooo bad and like the above setup soooo good ??

Matthias

Btw...is it anyhow possible to take the settings from the ViewGroup and use it for the left and right Window INSIDE the Sim to reduce the Distortion ?

Aussie1234
Posts: 83
Joined: Mon Jun 12, 2017 3:12 am

Re: 3 time 21:9 Resplution curved Screens

Postby Aussie1234 » Fri Aug 28, 2020 9:50 pm

Sorry Matthias,
I don't know.
I have used various size, and aspect ratio monitors, as my cockpit set up developed over the years. View Group allowed me to make those adjustments. Even if the monitors were not touching.
I haven't experimented with stretching the image.
Some one else may know.
Aussie
Image

mroschk
Posts: 134
Joined: Tue Dec 25, 2012 11:08 am

Re: 3 time 21:9 Resplution curved Screens

Postby mroschk » Sat Aug 29, 2020 5:08 pm

Ok, thanks anyway...

Matthias


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