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VR Rift CV1 visual distortions P3D 4.5 hotfix

Posted: Wed May 08, 2019 3:19 am
by glider1001
Is anyone on Rift CV1 or on any other VR headset getting visual distortions on the leading edge of their aircraft wing as it is taxing? There is a semi transparent saw-tooth indent along the leading edge of the wing that flickers as the plane is rolling on the ground. As soon as the aircraft is airborne the effect vanishes. Happens across all models and more noticeable on grass ground textures.

Never saw it before only on 4.5 hotfix.

Thanks for any feedback.
Harry

i7-7700k GTX 2080TI W10 Oculus drivers

Re: VR Rift CV1 visual distortions P3D 4.5 hotfix

Posted: Tue May 14, 2019 11:10 am
by Rlbomber
Yes, I am seeing the same thing using the Oculus Rift. It is only on the left side while looking the window taxing. By the time I reached the runway, it had cleared up.

However, I do see that the hotfix actually made the VR experience worse and would prefer to jump back to 4.5 prior to the hotfix. It seems that they clear up one issue and implement another.

Re: VR Rift CV1 visual distortions P3D 4.5 hotfix

Posted: Tue May 14, 2019 11:51 am
by Kayla Dillon
Hello,

You could try using the dlls provided for the initial quick fix.
https://www.prepar3d.com/forum/viewtopi ... 2&t=133181

The Hotfix updated Oculus to the latest version of the Oculus SDK. You could try playing around with your Oculus settings to see if your conditions improve.

Regards,
Kayla

Re: VR Rift CV1 visual distortions P3D 4.5 hotfix

Posted: Tue May 14, 2019 3:29 pm
by Rlbomber
If the distortion was throughout the entire picture, I could see checking the adjustments but it's on when looking out of the left side window where you see this.

Re: VR Rift CV1 visual distortions P3D 4.5 hotfix

Posted: Sun May 26, 2019 3:31 am
by glider1001
Rlbomber wrote: Tue May 14, 2019 3:29 pm If the distortion was throughout the entire picture, I could see checking the adjustments but it's on when looking out of the left side window where you see this.
Agree. Left wing only. Not sure how that could be an oculus software issue. ASW is off.