Roll rate / inertia

Other problems or issues not covered by other troubleshooting topics.
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jcomm
Posts: 55
Joined: Fri Nov 04, 2011 10:36 am

Roll rate / inertia

Post by jcomm »

Probably the only nice FM feature I experienced in MFS after SU6 was the fix to the Legacy-inherited roll rate / inertia limit that was capping the roll rate on aircraft with really hig rates of roll and low roll inertia, like the Extra 300 and so on...

Recently MFS allowed for a much more realistic response of these aircraft to stopping a fast aileron roll.

Would be great if LM could update their FDE too, clearing whatever has been prebventing a roll from being "stopped" like in :

https://www.youtube.com/watch?v=dnuYiSdW9U8
Flight Simulation is the virtual materialization of a Dream...
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