Hi,
I have V5 with Orbx global and AUv2 , I'm noticing that the traffic vectors is lacking from V4.5 .
I've asked Orbx and vectors from them will not be upgraded as they said you have taken that ball with better data.
Just wondering if more roads are going to have traffic and bridges and tunnels put back in the data .
Thanks liking the rest of the product so far , Thank you
AI road traffic and vectors
- Rob McCarthy
- Lockheed Martin
- Posts: 2919
- Joined: Wed Aug 24, 2011 1:37 pm
Re: AI road traffic and vectors
Hello,
We added a considerable amount more of default vector data into v5. Do specific areas seem sparse compared to previous versions?
Regards,
Rob McCarthy
We added a considerable amount more of default vector data into v5. Do specific areas seem sparse compared to previous versions?
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead
Re: AI road traffic and vectors
yes it seams in Australia , i thought it may have been my car settings but that only changes the amount on those roads , nnot more roads . Which would be a good compromise as well. like lod settings just more roads with traffic. .
Small gripe , i just noticed
Small gripe , i just noticed
Re: AI road traffic and vectors
Having a think about that , extra vector data is not present with orbx vectors, as said they arent supporting that in v5 .
SO this may be the difference i'm seeing .
Regards Pete
SO this may be the difference i'm seeing .
Regards Pete
Re: AI road traffic and vectors
How then do you explain this?We added a considerable amount more of default vector data into v5.
Regards,
Rob McCarthy
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