P3D V2.0 - Any Changes In Flight Dynamics?

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
boleyd
Posts: 198
Joined: Sat Mar 31, 2012 11:37 am

Postby boleyd » Tue Dec 03, 2013 5:59 am

Lots of focus on the visuals. However, I have not seen any comments of flight dynamics. Any changes there that we we should look for?


greggerm
Posts: 36
Joined: Wed Jan 11, 2012 5:57 pm

Postby greggerm » Tue Dec 03, 2013 1:46 pm

At the risk of speaking for Lockheed...



There were no changes of note made regarding the flight dynamics from v1.4 to v2.0, and there aren't any plans that we're aware of to do so in the future versions. The reason is backwards compatibility - Lockheed is trying to maintain as much backwards compatibility for v1.4, ESP, and even FSX products as possible. Changes to the flight models would move towards breaking this compatibility, and potentially distressing an awful lot of hopeful P3D users.



That said, v2.0 includes some significant API hooks which will allow 3rd party vendors to essentially use their own flight models external to P3D. This gives developers the opportunity to create/include some significantly higher fidelity flight dynamics, while essentially using the P3D interface for controlling the sim and visuals.



-Greg

mensar1
Posts: 25
Joined: Mon Nov 25, 2013 7:03 pm

Postby mensar1 » Tue Dec 03, 2013 3:49 pm

The first thing i noticed upon then first loading was that the touchdown on landings lack on feedback. The tire sounds are weak (they don't match what you are doing), and the suspension doesn't seem to move. It feels like the aircraft simply stops flying.

boleyd
Posts: 198
Joined: Sat Mar 31, 2012 11:37 am

Postby boleyd » Tue Dec 03, 2013 10:18 pm

A2A's AccuFeel might help some.

Japo32
Posts: 27
Joined: Sat Nov 16, 2013 8:24 pm

Postby Japo32 » Wed Dec 04, 2013 6:02 am



Quote:

Quote from greggerm on December 3, 2013, 13:46

That said, v2.0 includes some significant API hooks which will allow 3rd party vendors to essentially use their own flight models external to P3D. This gives developers the opportunity to create/include some significantly higher fidelity flight dynamics, while essentially using the P3D interface for controlling the sim and visuals.



-Greg




I think they could bring us 1 of the default planes with that new technology as example to see what it can do. If it is well done and amazing it could push people to fly more realistically, learn propertly how to fly, and push 3rd party vendors to make better planes, because all we could see what P3D v2 can do with those new tools for flight dynamics.

In DCS world, we have the FC3 planes that don't have almost all real flight dynamics, but yes the Su-25T, so we (the users) see the difference (that is a lot).



So why not do it? Choose any default plane, whatever you like, and please let us see what P3D v2 can do in this new area.



Thanks!



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