v5.2 sepia snow colour

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
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Wonderboy
Posts: 65
Joined: Wed Feb 11, 2015 2:58 pm

v5.2 sepia snow colour

Post by Wonderboy »

First screen - no EA, cecond - EA snow.
Image
Image

The second picture is very similar to an x-plane 11 in terms of gamut. Everything I hate. Dear developers, you have done a great job with EA, please do not stop there. I have been wondering for a long time why PBR is not applied to ground textures. Is it just for compatibility reasons?
12700K @4.8 GHz, 3080ti, 32 Gb DDR4-3400
Wonderboy
Posts: 65
Joined: Wed Feb 11, 2015 2:58 pm

Re: v5.2 sepia snow colour

Post by Wonderboy »

Version 5.3, nothing has changed. In EA, the color of the snow is still the color of coffee and milk.
12700K @4.8 GHz, 3080ti, 32 Gb DDR4-3400
Senchay
Posts: 173
Joined: Wed Jun 07, 2017 4:47 pm

Re: v5.2 sepia snow colour

Post by Senchay »

This is because you cannot seperate snow from the overall shaderrs, i guess. Its either one of both, nice looking overall terrain/ground shading or white snow.

Probably you dont have any shadertool installed in normal mode. But in the times of a PTA or Tomatoshade, or now probably with Envshade too, this is what you would end up with there too. And EA tries to do what they do, make the visuals not fully boring to look at. Sadly that has the effect that snow gets a bit a taint, yes.

Btw, PBR is applied to ground textures, if the dev who developed the airport made them PBR :-) If you buy a payware airport like Flytampa EHAM v2 for example, you get PBR ground textures.
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Active Addons: ActiveSky, Skyforce Env Textures, Envshade, GSX, UtLive
Wonderboy
Posts: 65
Joined: Wed Feb 11, 2015 2:58 pm

Re: v5.2 sepia snow colour

Post by Wonderboy »

DCS uses the same EA technology, but there all is normal with the lighting. Not to mention MSFS, there is excellent lighting, and the snow is white. So, everything can be adjusted, if you want to. But even to make normal shadows in the default atmosphere for some reason has become an impossible task for developers, although other enthusiasts are fixing it.

You would before recommending third-party shaders and paid airports themselves first tested. You would learn a lot of interesting things.
12700K @4.8 GHz, 3080ti, 32 Gb DDR4-3400
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