As the title states. Is there any appetite to implement this into a hotfix or something? I find SteamVR rather unstable at times and also it is just another program that has to run taking up resources no matter how insignificant.
Also, is there a possibility for fixing the issue WMR headsets have with pre-render? I'm not sure if that is a P3d specific issue or is that WMR to address (I'm no expert in these things). Aside from these issues, I find 5.2 to be a fantastic update. Kudos to your development team and testers!
Thanks,
Terry