Any Chance for native WMR support and Pre-Render fix?

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
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Nek81
Posts: 7
Joined: Tue Apr 21, 2020 4:13 am

Any Chance for native WMR support and Pre-Render fix?

Post by Nek81 »

As the title states. Is there any appetite to implement this into a hotfix or something? I find SteamVR rather unstable at times and also it is just another program that has to run taking up resources no matter how insignificant.

Also, is there a possibility for fixing the issue WMR headsets have with pre-render? I'm not sure if that is a P3d specific issue or is that WMR to address (I'm no expert in these things). Aside from these issues, I find 5.2 to be a fantastic update. Kudos to your development team and testers!

Thanks,

Terry
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