VR head tracking juddery

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
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Richard Plantagenet
Posts: 40
Joined: Thu Apr 11, 2019 4:23 pm

VR head tracking juddery

Post by Richard Plantagenet »

Hello all.

Performed a complete new install of 5.2 and am disappointed with the lack of smoothness in my Odyssey +.

I can push 100+ fps in 2D and 45+ in WMR.

If I hold my head straight, the sim is smooth as glass.

If I use the hat switch to look around I have no juddering at all.

Move my head and it becomes unflyable.

All SteamVR settings are default and all SteamVR titles are tracking smoothly (Aerofly FS2, Project Cars 2, Assetto Corsa).

I have cleared shaders, rebuilt the .cfg file and tried every setting from low to maxxed with no change in the head tracking.

i7-9700K @ 4.6, 16GB RAM, 2080 Super, Odyssey +.

Please advise with thanks,

Glenn
Richard Plantagenet
Posts: 40
Joined: Thu Apr 11, 2019 4:23 pm

Re: VR head tracking juddery

Post by Richard Plantagenet »

It seems that setting render to "update" instead of "pre-render" solved this issue, in case anyone was interested.

Thanks to Marcus P in another forum for answering this concern within 2 hours of asking.

G.
MPO910
Posts: 855
Joined: Wed Apr 15, 2020 5:00 am

Re: VR head tracking juddery

Post by MPO910 »

Richard Plantagenet wrote: Wed Jun 23, 2021 10:53 am It seems that setting render to "update" instead of "pre-render" solved this issue, in case anyone was interested.

Thanks to Marcus P in another forum for answering this concern within 2 hours of asking.

G.
Your welcome and I was happy to help you out!

Marcus
Marcus P
Windows 10 Home 21H1
Build 19043.1586
Feature Exp. Pack 120.2212.4170.0
i9 10900K @ 5.0 Ghz | HT OFF | 1.32V
Mainboard ASUS ROG Maximus XII Formula Z490
32 GB RAM 3600 Mhz
RTX 3090 24GB
32" Samsung UHD Monitor
HP Reverb G2 VR HMD | Steam VR
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