Quote from KUB10 on October 22, 2014, 13:42
That would not bring any enhancements and software to todays standards. Isnt it time to go with the time and say goodby to yesterday at some piont,
as other developers do, as this would be a definite solution to those problems.
So you'd rather stick with old platforms and flying Abacus like planes? Not me...
And what standards would those be?
Very few would debate against the desire for a 64bit platform ... agree it's needed, not much debate there. However, what would you fly in a 64bit P3D? What scenery would you use? What airports? What weather engine? Answer: there would be no existing products that would be compatible.
In order to progress to 64bit LM would:
1. Create the SDK/Tools needed to support 64bit 3rd party development (before release)
2. Try to get some 3rd party developers to make 3rd party aircraft, scenery, etc. for initial release of 64bit P3D (most, if not all, of the aircraft in P3D were done by 3rd party)
3. Initiate a lengthy and time consuming process of converting all existing 32bit code to 64bit ... code that has probably been touched by 100's of developers over decades
I'm not aware of any software as complex and as large as this being converted to 64bit (XP10 isn't and wasn't) ... it's a massive undertaking. So I can certainly understand why LM are trying to provide a 32bit platform to hold folks over while they build a 64bit product that will essentially be "all new" and have little or no backwards compatibility.
The transition from 32bit to 64bit (if it happens) would be extremely slow ... heck the transition from FS9 to FSX was incredibly slow, consumers don't like to give up all their compatible products and 3rd party have a hard time selling "updates". I see people constantly posting about "why should I pay for an update" when it comes to 3rd party ... they feel entitled to ever lasting free updates regardless of the work needed to make those updates a reality in a new product version. Bottom line is, if a 3rd party developer has to do additional work they are going to want to get paid for that work ... developers are people just like you and I that have a wife, kids, mortgage etc. ... they need to pay their bills too.
So to summarize, yes most want a 64bit P3D, it's not going to happen over night hence we get 32bit platform to a more modern graphics API to extend the life of the product, 3rd party will need to be involved, consumers are going to need to spend more money.
But in the meantime, there is plenty of life in the 32bit world of P3D.