LandClass/Vector Data

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
JRBarrett
Posts: 51
Joined: Thu Nov 28, 2013 6:06 pm
Location: Elmira, NY

Re: LandClass/Vector Data

Postby JRBarrett » Thu May 14, 2020 6:17 pm

They appeared after the spurious roadway coming off of the hotel east of the main terminal was fixed in HF1.
send a screenshot with the coordinates, I will check this;)
No coordinates are really needed. Just load an airplane at the threshold of runway 09L at KDTW. Taxi forward to the intersection of runway 04R/22L. Turn left on 04R and taxi down the centerline while looking to the left toward the cargo ramp. Wooden telephone poles with two cross arms on top are all over the place.

I loaded KDTW into ADE, and the poles do show up there as black squares, scattered haphazardly all over the cargo ramps and adjacent grass. According to ADE, the objects have a GUID of:

cd2b7c6e-3a37-4f66-81ac-c1ad3c099e4c

ADE cannot provide a file name for the objects, and they are not coming from hazards.bgl

I am about to temporarily disable my Orbx NA landlass and main library to see if it might be coming from that.
Jim Barrett

JRBarrett
Posts: 51
Joined: Thu Nov 28, 2013 6:06 pm
Location: Elmira, NY

Re: LandClass/Vector Data

Postby JRBarrett » Thu May 14, 2020 7:05 pm

They appeared after the spurious roadway coming off of the hotel east of the main terminal was fixed in HF1.
send a screenshot with the coordinates, I will check this;)
No coordinates are really needed. Just load an airplane at the threshold of runway 09L at KDTW. Taxi forward to the intersection of runway 04R/22L. Turn left on 04R and taxi down the centerline while looking to the left toward the cargo ramp. Wooden telephone poles with two cross arms on top are all over the place.

I loaded KDTW into ADE, and the poles do show up there as black squares, scattered haphazardly all over the cargo ramps and adjacent grass. According to ADE, the objects have a GUID of:

cd2b7c6e-3a37-4f66-81ac-c1ad3c099e4c

ADE cannot provide a file name for the objects, and they are not coming from hazards.bgl

I am about to temporarily disable my Orbx NA landlass and main library to see if it might be coming from that.
Correction: After refreshing the P3D default libraries in ADE, the objects are indeed identified as:
AGN OBJ Street Telephone Pole Wood 03
Jim Barrett

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Max Perry
Lockheed Martin
Posts: 456
Joined: Tue Sep 14, 2010 1:22 am

Re: LandClass/Vector Data

Postby Max Perry » Thu May 14, 2020 7:57 pm

I got the flooded section south of Lake Constance fixed...no worries!

GEK_the_Reaper
Posts: 27
Joined: Thu Feb 22, 2018 12:39 pm

Re: LandClass/Vector Data

Postby GEK_the_Reaper » Fri May 15, 2020 7:00 am

I got the flooded section south of Lake Constance fixed...no worries!
Thank you!
Gerald Krutsch - Germany

Core i7 4790 / ASUS H87-PRO / MSI GTX 970 / 16 Gb RAM Corsair Vengeance 1600 / 24" Full HD.

WIN 10 HOME 64 + P3D v4 + GEP3D + UTX Europe + FS Global UNG + ORBXTreesHD+ ASP4+ ASCA+ ENVTEX+ ENVSHADE+ GSX+ ChasePlane

niksan29
Posts: 136
Joined: Wed Aug 12, 2015 4:14 pm

Re: LandClass/Vector Data

Postby niksan29 » Sun May 17, 2020 9:04 am

Parking texture covered all runway in RJBB:
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Cheers!

PhilK
Posts: 80
Joined: Wed Oct 08, 2014 4:25 pm

Re: LandClass/Vector Data

Postby PhilK » Fri May 22, 2020 10:24 am

Some issues from CZST down to open water (Chatham Sound)...

Yellow arrows = strange lines, solid land textures, on which you can land
Red arrows, the border line between USA and Canada, showing above the water, often solid, and from time to time wide enough to land a J-3 or even a D18 amphibious...
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Here, textured as roads, a walkway above the wetland, that joins the other shore of the waterbody
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On the way to Chatham Sound...
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Same trouble with border line US/CA showing also on the Great Lakes, but another post to come

Blue skies to all
Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 16 Gb DDR4 RAM, GTX1060 6 Gb, P3D v5.1.12, Toposim mesh, FTX Global Base, Vector, OpenLC EU, OpenLC North America, OpenLC South America, OpenLC Africa, Trees HD, ASP3D, ASCA

PhilK
Posts: 80
Joined: Wed Oct 08, 2014 4:25 pm

Re: LandClass/Vector Data

Postby PhilK » Fri May 22, 2020 10:29 am

Border line US/CA issues above water. Great Lakes trip...

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or here
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Blue skies, mates
Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 16 Gb DDR4 RAM, GTX1060 6 Gb, P3D v5.1.12, Toposim mesh, FTX Global Base, Vector, OpenLC EU, OpenLC North America, OpenLC South America, OpenLC Africa, Trees HD, ASP3D, ASCA

PhilK
Posts: 80
Joined: Wed Oct 08, 2014 4:25 pm

Re: LandClass/Vector Data

Postby PhilK » Fri May 22, 2020 10:32 am

At/Near CAJ9 - Lines, seem to be textured as small river, slightly below ground level...

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Blue skies
Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 16 Gb DDR4 RAM, GTX1060 6 Gb, P3D v5.1.12, Toposim mesh, FTX Global Base, Vector, OpenLC EU, OpenLC North America, OpenLC South America, OpenLC Africa, Trees HD, ASP3D, ASCA

PhilK
Posts: 80
Joined: Wed Oct 08, 2014 4:25 pm

Re: LandClass/Vector Data

Postby PhilK » Fri May 22, 2020 10:34 am

Near CYBL, where Campbell River Water Aerodrome is located in real life...

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Blue skies
Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 16 Gb DDR4 RAM, GTX1060 6 Gb, P3D v5.1.12, Toposim mesh, FTX Global Base, Vector, OpenLC EU, OpenLC North America, OpenLC South America, OpenLC Africa, Trees HD, ASP3D, ASCA

PhilK
Posts: 80
Joined: Wed Oct 08, 2014 4:25 pm

Re: LandClass/Vector Data

Postby PhilK » Fri May 22, 2020 10:46 am

Between CBH4 and CBX5, river (I assume Nahanni south river) rendition issues

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Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 16 Gb DDR4 RAM, GTX1060 6 Gb, P3D v5.1.12, Toposim mesh, FTX Global Base, Vector, OpenLC EU, OpenLC North America, OpenLC South America, OpenLC Africa, Trees HD, ASP3D, ASCA

PhilK
Posts: 80
Joined: Wed Oct 08, 2014 4:25 pm

Re: LandClass/Vector Data

Postby PhilK » Fri May 22, 2020 10:50 am

Near CFF4...
Stock mesh, or 3rd party mesh (Toposim here), identical issues anyway on waterbodies elevations...

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Blue skies
Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 16 Gb DDR4 RAM, GTX1060 6 Gb, P3D v5.1.12, Toposim mesh, FTX Global Base, Vector, OpenLC EU, OpenLC North America, OpenLC South America, OpenLC Africa, Trees HD, ASP3D, ASCA

PhilK
Posts: 80
Joined: Wed Oct 08, 2014 4:25 pm

Re: LandClass/Vector Data

Postby PhilK » Fri May 22, 2020 10:53 am

Belwood - Heurisko Pond missing...
Can not accomodate CHP2 waterdrome...

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Blue skies
Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 16 Gb DDR4 RAM, GTX1060 6 Gb, P3D v5.1.12, Toposim mesh, FTX Global Base, Vector, OpenLC EU, OpenLC North America, OpenLC South America, OpenLC Africa, Trees HD, ASP3D, ASCA

PhilK
Posts: 80
Joined: Wed Oct 08, 2014 4:25 pm

Re: LandClass/Vector Data

Postby PhilK » Fri May 22, 2020 10:57 am

Between CCH3 and CCY3, whether stock, or 3rd party mesh, seeing the same issues on some big waterbodies...

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Blue skies
Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 16 Gb DDR4 RAM, GTX1060 6 Gb, P3D v5.1.12, Toposim mesh, FTX Global Base, Vector, OpenLC EU, OpenLC North America, OpenLC South America, OpenLC Africa, Trees HD, ASP3D, ASCA

PhilK
Posts: 80
Joined: Wed Oct 08, 2014 4:25 pm

Re: LandClass/Vector Data

Postby PhilK » Fri May 22, 2020 10:58 am

Near CKB8 - missing vector tile?

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Blue skies!
Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 16 Gb DDR4 RAM, GTX1060 6 Gb, P3D v5.1.12, Toposim mesh, FTX Global Base, Vector, OpenLC EU, OpenLC North America, OpenLC South America, OpenLC Africa, Trees HD, ASP3D, ASCA

PhilK
Posts: 80
Joined: Wed Oct 08, 2014 4:25 pm

Re: LandClass/Vector Data

Postby PhilK » Fri May 22, 2020 11:00 am

Near CKL2 - Missing river up to Winnipeg Lake - Vector tile issue?

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CUAGN
Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 16 Gb DDR4 RAM, GTX1060 6 Gb, P3D v5.1.12, Toposim mesh, FTX Global Base, Vector, OpenLC EU, OpenLC North America, OpenLC South America, OpenLC Africa, Trees HD, ASP3D, ASCA


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