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Triton water SDK/P3d settings

Posted: Tue Dec 04, 2018 9:02 pm
by kand
Hi, i have been playing with the Triton config trying to enable some of the wonderful content the SDK provides. However even when I remove the # from the lines for the effects that Triton is capable of, it doesnt seem to get rendered in P3d?

has the water model been restricted via the SDK?

I have tried to enable the foam and spray to help with the black. detail less sea that P3d exhibits but it never appears?

If this is switched off, please consider enabling it?

thanks keith

Re: Triton water SDK/P3d settings

Posted: Wed Dec 05, 2018 2:50 am
by Beau Hollis
The only modification that I know can be safely made to that config file is to disable or enable specific FFT models. This primarily applies to AMD users who might want to disable the DirectCompute model and enable OpenCL. We use the Triton's excellent FFT wave models to generate displacement and slope/foam maps based on our simulated wind speed and direction. We don't use Triton's rendering subsystems. The water is rendered as part of our GPU tessellated terrain shader.

Thanks

Re: Triton water SDK/P3d settings

Posted: Wed Dec 05, 2018 10:46 pm
by kand
Thank you Beau,I was trying to introduce some of the effects seen in the Sundog Triton SDK promo video which I think would make the water even more wonderful! these are all rendering features so you have answered my question.

https://youtu.be/LeZkd7d5-3g

I think the Sundog rendering of foam and waves (48 seconds in) would really benefit P3d when water detail is at ultra, but understand these features may be a step too far in terms of workload on the rendering side.

4.4 is great, thank you very much.