LM fixed the NVSurround Distortion

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
Saldo
Posts: 330
Joined: Thu Sep 18, 2014 7:26 am

LM fixed the NVSurround Distortion

Postby Saldo » Sun Jul 15, 2018 1:49 pm

Finally NVSurround can be used without the fisheye effect. LM has solved it by making special shaders which corrects the distortion.
Most people do not know that it has been fixed.

Thanks you LM !

In P3Dv4.3 :

Open the Menu taskbar in P3D
Go to Views
Go to Manage Camera's
Fill in a name for the new Camera view
At the right from the list at the bottom check "Wideview"
Set the zoom you want ( best 0.31 --> has to be higher than 0.30 )
Save as Scenario or Global

Fly without distortion ...

OPAC
Posts: 10
Joined: Fri Aug 31, 2012 1:30 pm

Re: LM fixed the NVSurround Distortion

Postby OPAC » Sat Aug 04, 2018 8:21 pm

Thanks alot for the tip Saldo!

That is, without exaggeration, pretty awesome!!

OPAC
Posts: 10
Joined: Fri Aug 31, 2012 1:30 pm

Re: LM fixed the NVSurround Distortion

Postby OPAC » Sat Aug 04, 2018 9:03 pm

But do I loose my AA using this fix, or is it something on my end causing no AA when I have this activated?

Saldo
Posts: 330
Joined: Thu Sep 18, 2014 7:26 am

Re: LM fixed the NVSurround Distortion

Postby Saldo » Sun Aug 05, 2018 7:48 pm

Because of conpression you will see shimmering and AA loss at certain angles.
From close up I have no issue.

In the far distance when banking I see the shimmering and AA loss from time to time.

I am sure LM will look further in the fix.

Btw : there are also other fixes in the same menu. Perhaps one of them solves it...

Hawaiianstyle78
Posts: 111
Joined: Thu Mar 08, 2018 4:26 am

Re: LM fixed the NVSurround Distortion

Postby Hawaiianstyle78 » Mon Aug 06, 2018 6:12 pm

Can u explain what this does? I don’t understand . Are u saying that in wingview mode it looks true wideview compared to the default camera definition view? I don’t understand

Thanks

Saldo
Posts: 330
Joined: Thu Sep 18, 2014 7:26 am

Re: LM fixed the NVSurround Distortion

Postby Saldo » Tue Aug 07, 2018 11:04 am

This corrects the overstretched sides when using a view that is stretched over 2-3 monitors.

benlim
Posts: 21
Joined: Sun Dec 01, 2013 12:43 pm

Re: LM fixed the NVSurround Distortion

Postby benlim » Tue Aug 07, 2018 1:43 pm

I am assuming this fix works wonders for those of us building flight simulators.

We can now use one visual generator (one computer, one P3D application) spanning over 2 or 3 projector outputs and there will be no distortion / corrected FOV.

whitav8
Posts: 204
Joined: Sat Nov 06, 2010 6:14 am

Re: LM fixed the NVSurround Distortion

Postby whitav8 » Tue Aug 07, 2018 6:24 pm

What FOV do you need for the three projectors - 150 degrees (extreme limit for NVSurround - single projection view) or more. Most three projector systems want to see about 210 degrees so you can look straight down either wing.

User avatar
NatCrea
Posts: 73
Joined: Sat Sep 10, 2011 11:45 pm

Re: LM fixed the NVSurround Distortion

Postby NatCrea » Wed Aug 08, 2018 11:30 am

Sorry to burst anyone's bubble, but I would hardly call it a miracle "fix".
I think the OP is exaggerating the effectiveness a lot here, and on other forums.
Anything over 100FOV still gets distorted, coupled with a loss of image quality.
Try it...

https://www.facebook.com/NatVIS.Simulat ... 8655755020

Nat Crea


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