maca11 wrote:However, I have slightly different question on that. Assuming all developers will adjust to new methods and all sceneries will work well on new version of 3.3, will there be any significant benefit for user ? (quality of scenery ? system performance ?)
I tried 3.3. with all the same set-up I have slightly lower FPS (cca 2-3) and also more micro-stutters..
Is it because new code is more hungry or is it because old sceneries are not adjusted to that ? (to be precise only add-on on the top of LM 3.3 which I can use is CS777 and ORBX..)
I can give you a simple answer on the technical background:
- Those FS2002 methods are actually 2002, 2004, FSX, ESP and P3D 1.4 methods.
Those people who often angrily talk about a "14 years old method" are practically mistaken, as until the P3D 2.x series that - and only that - was the standard method and there were no other methods available to make airport ground sceneries.
For the designers adapting to the new layering method is easy, but there are some catches. Namely:
1. The new layering that was given by LM is not as versatile or reliable as the old method was and provides less possibilities.
2. The new method doesn't allow textures to be changed according to the season or other conditions
3. LM gave the layering method to designers, but still there are no "conditional jumps" possible, meaning textures or objects changing by a defined condition. By the lack of this, with the new method, no safegate systems, opening doors or the like are possible to design, or anything that changes somehow depending on distance, altitude, seasons, etc.
4. This is also a question of QUALITY, as many designers are reluctant to lower the qualities of their large airport depictions, but alas, by the newer single and simple method, the older qualities are not truly achievable.
5. Those airport sceneries will be slightly faster if they comply the newer requirements, but the cycle will only be full, when LM also provides additional design possibilities, besides the single layering option, which is available right now.
Do not bring Orbx into the picture here, as they mainly do terrain depictions and smaller airports. The older method in question here are important mostly for large airports.