Yet again - flying houses and OOMs

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
Saul
Posts: 3510
Joined: Mon Mar 04, 2013 1:02 pm
Location: Manchester, UK

Postby Saul » Sat Apr 05, 2014 3:57 am

What you'll find is that the floating houses is an intermittent problem and not reliably repeatable.

It can happen in any location but usually in elevated area's or places where addon meshes change elevations.

LM do know about this and the cause so hopefully they will resolve the issue.

harrry
Posts: 32
Joined: Sat Jun 14, 2014 12:51 pm

Re: Yet again - flying houses and OOMs

Postby harrry » Tue Dec 29, 2015 6:31 am

they have not in 3.1.
Still have to dodge the houses on approach to LEMD with a stock install.

Martyson
Posts: 9621
Joined: Sun Mar 25, 2012 11:08 am

Re: Yet again - flying houses and OOMs

Postby Martyson » Tue Dec 29, 2015 8:22 am

I took off LEMD .. looked around, all ok. I do have Orbx Global Base.
Best Regards,
Vaughan Martell (KDTW)

J Patrick
Posts: 14
Joined: Mon Oct 19, 2015 12:42 pm

Re: Yet again - flying houses and OOMs

Postby J Patrick » Tue Dec 29, 2015 3:19 pm

Same for me. I have ORBX FTX Global.

Mike LM
Posts: 1344
Joined: Mon Jul 20, 2015 5:26 pm

Re: Yet again - flying houses and OOMs

Postby Mike LM » Tue Dec 29, 2015 7:25 pm

harry, what add-ons do you have installed? Do you will see the flying houses without any add-ons? Also, the thread initially mentioned OOMs. Are you having nay issues with OOM?
Prepar3D® Software Engineer


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