(PBR) Material Variables - Offset U/V

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MachTwo
Posts: 68
Joined: Fri Oct 04, 2013 8:21 am

(PBR) Material Variables - Offset U/V

Post by MachTwo »

Hi -

Would it be possible to add a material variable that would allow the texture coordinate offset (U/V) to be changed via a lua script for an Albedo texture? Currently we are only able to change the offsets for non-PBR textures via DetailScaleU/DetailScaleV and TextureCoordOffsetU/TextureCoordOffsetV.

Thanks for the consideration.
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