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Re: D3D12Texture Sample - flickering texture

Posted: Mon Nov 09, 2020 5:26 pm
by mikestanley464
Sorry we missed this post. Is this still happening in HF2? It may be that we resolved issues with our internal texture plugin based features (radar, AR pass-though cameras, etc) and the change to the dx12 rendering utilities didn't get merged over to the sample.

Re: D3D12Texture Sample - flickering texture

Posted: Tue Nov 10, 2020 8:09 am
by lkalam
Hello,

the updated sample works fine (no flicker). There's a significant drop in performance when using RTT - we're investigating if that's due to our code not using fences - feedback would be appreciated.

Re: D3D12Texture Sample - flickering texture

Posted: Mon Nov 16, 2020 1:16 pm
by Beau Hollis
Can you add some more detail about the performance drop. Are you comparing performance before/after updating to 5.1, or comparing performance with/without RTTs in use? What level of performance drop? Is this with a specific RTT plugin?