Would the dev. team behind Prepar3D ever be willing to support Blender?

DreamSkywards
Posts: 17
Joined: Mon Sep 03, 2018 2:16 pm

Would the dev. team behind Prepar3D ever be willing to support Blender?

Postby DreamSkywards » Thu Nov 15, 2018 7:07 pm

Hi,

I discovered another thread on the subject from back in 2014, and I wanted to once again bring it to the attention of anyone who may have a say in the decision to support another 3D design software with a brand new set of tools from LM.

I realise it may be unlikely to happen, but I believe folks who may not have the budget for 3DS Max, or those who may no longer be students and therefor may no longer be able to enjoy the 3 free years of 3DS Max, may still want to develop for P3D and I believe should be given the chances to do so.

Here is the thread I mentioned, from 2014: viewtopic.php?f=6311&t=14253&hilit=blender

And the answer from Beau Hollis, "It's possible we could support other products in the future, but we don't currently have any plans to build a new set of tools around a different product. Building a new set of modeling tools around another product would be a pretty significant undertaking. It would be costly to develop, test, document, and maintain a new set of tools, and we would still have to maintain and update the existing tools to keep our current developers productive and happy. I have not seen the announcement you are referencing, but perpetual licenses for the current version of 3DS Max are still available on the Autodesk website as it stands right now."

Keeping hope!

ananda
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Re: Would the dev. team behind Prepar3D ever be willing to support Blender?

Postby ananda » Thu Nov 15, 2018 7:12 pm

There is good support on fadeveloper, eg.

https://www.fsdeveloper.com/forum/forums/blender.136/

DreamSkywards
Posts: 17
Joined: Mon Sep 03, 2018 2:16 pm

Re: Would the dev. team behind Prepar3D ever be willing to support Blender?

Postby DreamSkywards » Fri Nov 16, 2018 8:43 am

There is good support on fadeveloper, eg.

https://www.fsdeveloper.com/forum/forums/blender.136/
Hi Ananda,

Yep, they also created their own pluggins for Blender, called Blender2FSX/P3D, and while it does the job just fine, I just wish LM themselves would also chime in with their own expertise and official support for Blender!

I do believe there would be much to gain from such a move, as Blender is already more accesible to anyone than 3DS Max.

Anyone can go ahead and get their copies right now and start modelling. Many great, very easy to follow tutorials on YouTube.

DreamSkywards
Posts: 17
Joined: Mon Sep 03, 2018 2:16 pm

Re: Would the dev. team behind Prepar3D ever be willing to support Blender?

Postby DreamSkywards » Tue Nov 27, 2018 10:44 pm

According to feslite.net, Prepar3D version 4.4 is just around the corner, and they also gave out a list of changes and etc.

Unfortunately, no word in relation with Blender. Man, I wish it could happen someday!

Link: https://fselite.net/news/fselite-exclus ... confirmed/

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Airtrooper
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Re: Would the dev. team behind Prepar3D ever be willing to support Blender?

Postby Airtrooper » Tue Jul 09, 2019 10:49 am

+1 requesting Blender support (esp. v2.8+ for PBR texturing) for P3D v4.5+ SDK pleeeeeeeaaaaaassssseeeee!

I feel adding Blender support (esp. now it has made a quantum leap with v2.8) to the SDK is the obvious next step and would really, really widen opportunities for development of the sim. With only support for Max it seems development is artificially restricted/throttled. Surely more development = more content for the sim = more interest in the sim = more income for LM?! Just my 2p ;-)
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