Render-to-Texture at an ObjectWorldTransform

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Joined: Fri Jan 16, 2015 7:51 am

Render-to-Texture at an ObjectWorldTransform

Postby BenBaron » Mon Feb 11, 2019 3:02 pm

Hi guys,

I would like to render something into view using the Rendering Services. I've experimented with the IObjectRendererV440 but especially the facility to render text seems to be limited, at least up to now (esp. size and font). The SDK details something on how to render directly into a texture in the Money Bravo's VC, which is created by

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spPluginSystem->CreateTexture(TEXT("CursorTexture"), RTT_WIDTH, RTT_HEIGHT, spTexturePlugin);
and referenced in the panel.cfg

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texture00=CursorTexture, 0,0,765,500
I'd need this facility, but outside of the user aircraft, to render at an ObjectWorldTransform. Ideally, I'd like to render into a texture which is referenced not by the panel.cfg but by a .mdl which is place at a position in the world.

Is it possible to do this with currently available methods and if yes, how can this be done?

Thanks in advance.

All the best,


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