Flight Model and effects on airframe
Posted: Wed Apr 24, 2019 8:57 pm
Hi LM,
I wondered if you had any plans to improve the flight modelling of prop and jet simulations with Prepar3d? Can you at least allow proper spin and stall flight modelling, this Is part of the UK and US PPL flight syllabus to be able to handle a stall correctly as well as be able to recover from a spin, very easy to do in a C172 with a very slow large turn and a good dose of rudder :) I am using the simulator to train and practice for my PPL and some aspects like the above leave a lot to be desired, even A2A developer aircraft cannot simulate this properly.
Outside influences on the plane, can they also be looked at? What I mean is default planes fly like they are on a rail track, in fact so do most developers planes with a few exceptions. This is not true in the training world, when you are descending and at least 600ft above the runway coming into land you get buffeted you can't just take your hands off the yoke expecting to land straight but in the sim you pretty much can! (Well you lose height but direction is pretty consistent) Oh on a separate note please can you look at the default turbulence model and the SDK regarding this as 2G is just too much :) That effect is totally unrealistic buffeting on the airframe.
Please Please can you look at the PDK/SDK and the flight model specifically and fix those bugs/flight model inaccuracies and add more tools and features that will allow the development community A2A, PMDG, Captain Sim, Aerosoft and FSL to produce higher fidelity flight models within their products so we can continue to use this training platform for high fidelity training!
Thanks in advance
Kind regards
Duncan Odgers
I wondered if you had any plans to improve the flight modelling of prop and jet simulations with Prepar3d? Can you at least allow proper spin and stall flight modelling, this Is part of the UK and US PPL flight syllabus to be able to handle a stall correctly as well as be able to recover from a spin, very easy to do in a C172 with a very slow large turn and a good dose of rudder :) I am using the simulator to train and practice for my PPL and some aspects like the above leave a lot to be desired, even A2A developer aircraft cannot simulate this properly.
Outside influences on the plane, can they also be looked at? What I mean is default planes fly like they are on a rail track, in fact so do most developers planes with a few exceptions. This is not true in the training world, when you are descending and at least 600ft above the runway coming into land you get buffeted you can't just take your hands off the yoke expecting to land straight but in the sim you pretty much can! (Well you lose height but direction is pretty consistent) Oh on a separate note please can you look at the default turbulence model and the SDK regarding this as 2G is just too much :) That effect is totally unrealistic buffeting on the airframe.
Please Please can you look at the PDK/SDK and the flight model specifically and fix those bugs/flight model inaccuracies and add more tools and features that will allow the development community A2A, PMDG, Captain Sim, Aerosoft and FSL to produce higher fidelity flight models within their products so we can continue to use this training platform for high fidelity training!
Thanks in advance
Kind regards
Duncan Odgers