It looks like the 3ds max tool Animation Manager doesn't catch GUID formatting errors (tested with P3D v4.4 SDK).
I accidentally added an extra character into a GUID's first section making it 9-character instead of 8. The animation was assigned and exported into a .x file without issues.
The problem was caught when compiling with XtoMDL which refused to compile and logged a guid formatting error.
For topics related to the creation of simulation objects (SimObjects). This includes development of aircraft, ground, and maritime vehicles.
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