Is there a way to make ships heavier in heavy seas?
I already added a
[WEIGHT_AND_BALANCE]
max_gross_weight =29798000
empty_weight =29798000
empty_weight_roll_MOI = 13352310
empty_weight_pitch_MOI = 60000000
empty_weight_yaw_MOI = 39531785
empty_weight_coupled_MOI = 0
section.
But the ship is still going up and down. Of course it should do that, but with a heavy icebreaker it shouldn´t be the same like a small speedboat. It shakes that much, a helicopter is thrown into sea. It is not the worst weather but heavy seas.
Roll, pitch and yaw is not the problem anyway, it´s up and down.
Regards
Dan
Stability of AI ships
- Blaunarwal
- Posts: 535
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- Contact:
Stability of AI ships
i7- 13900K, 64 GB DDR-5 SDRAM, Gigabyte Aorus Z790 Elite AX, KFA2 GeForce RTX 3090 SG 1-Click OC (24GB)
https://sites.google.com/view/dans-p3d-mods
https://sites.google.com/view/dans-p3d-mods
- Blaunarwal
- Posts: 535
- Joined: Tue Jun 12, 2012 1:37 pm
- Location: LSZH
- Contact:
Re: Stability of AI ships
I found the answer, a setting which exists I think since 3.1
In the [contact_points] section you can add
ignore_waves =1
or
always_use_avg_surface=1
The latter seems to allow some ship movement but it doesn´t in my tests. It´s pretty much the same.
I´d love to see here a more diffential variable, to tune the movement of a ship, e.g always_use_avg_surface=0.5.
In the [contact_points] section you can add
ignore_waves =1
or
always_use_avg_surface=1
The latter seems to allow some ship movement but it doesn´t in my tests. It´s pretty much the same.
I´d love to see here a more diffential variable, to tune the movement of a ship, e.g always_use_avg_surface=0.5.
i7- 13900K, 64 GB DDR-5 SDRAM, Gigabyte Aorus Z790 Elite AX, KFA2 GeForce RTX 3090 SG 1-Click OC (24GB)
https://sites.google.com/view/dans-p3d-mods
https://sites.google.com/view/dans-p3d-mods