I want just to place some already made buildings on the terrain as visual references with a simple program, Model Converter. When I try to compile a popup tells me that it needs to know where is the BglComp.exe file is. Now, I cannot find it in the main P3D directory, where is it? I am using P3D v3.4 .
I wasn't able to work with SimDirector and it crashes too often anyway.
Please advise.
P3D v3 BglComp location
- Spencer Nelson
- Posts: 61
- Joined: Thu Jun 08, 2017 6:42 pm
Re: P3D v3 BglComp location
Hello,
Have you installed the v3 SDK? This will include BglComp.exe and you will be able to compile new bgls.
Thanks,
Spencer
Have you installed the v3 SDK? This will include BglComp.exe and you will be able to compile new bgls.
Thanks,
Spencer