Page 1 of 1

P3D v3 BglComp location

Posted: Sun Jul 21, 2019 6:10 pm
by Panta
I want just to place some already made buildings on the terrain as visual references with a simple program, Model Converter. When I try to compile a popup tells me that it needs to know where is the BglComp.exe file is. Now, I cannot find it in the main P3D directory, where is it? I am using P3D v3.4 .
I wasn't able to work with SimDirector and it crashes too often anyway.
Please advise.

Re: P3D v3 BglComp location

Posted: Fri Aug 09, 2019 7:47 pm
by Spencer Nelson
Hello,

Have you installed the v3 SDK? This will include BglComp.exe and you will be able to compile new bgls.

Thanks,
Spencer