P3D v3 BglComp location

Discussion related to Mission design and creation.
Panta
Posts: 9
Joined: Wed May 24, 2017 2:57 pm

P3D v3 BglComp location

Postby Panta » Sun Jul 21, 2019 6:10 pm

I want just to place some already made buildings on the terrain as visual references with a simple program, Model Converter. When I try to compile a popup tells me that it needs to know where is the BglComp.exe file is. Now, I cannot find it in the main P3D directory, where is it? I am using P3D v3.4 .
I wasn't able to work with SimDirector and it crashes too often anyway.
Please advise.

Spencer Nelson
Lockheed Martin
Posts: 14
Joined: Thu Jun 08, 2017 6:42 pm

Re: P3D v3 BglComp location

Postby Spencer Nelson » Fri Aug 09, 2019 7:47 pm

Hello,

Have you installed the v3 SDK? This will include BglComp.exe and you will be able to compile new bgls.

Thanks,
Spencer


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