LOD switch is disabled?

Discussion related to terrain/scenery design.
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tsgucci
Posts: 7
Joined: Fri Oct 01, 2021 6:45 am

LOD switch is disabled?

Post by tsgucci »

Can it be that in Prepar3D v4 and v5 always shows the uppest LOD?
I did some experimenting and I cannot make the LODs work. In 3DS Max everything looks fine, the LOD tool recognizes the LOD but in the sim the LOD change never happens.
If I load the object with MCX it shows the LOD's correctly.

The bgl is compiled with v4.4 SDK.
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Max Perry
Lockheed Martin
Posts: 524
Joined: Tue Sep 14, 2010 1:22 am

Re: LOD switch is disabled?

Post by Max Perry »

LODs only currently work when a model has an animation, so compiled with a .xanim.

cordially,

Max
tsgucci
Posts: 7
Joined: Fri Oct 01, 2021 6:45 am

Re: LOD switch is disabled?

Post by tsgucci »

Thanks for the answer!

Indeed, exporting the object with .xanim did the trick, however the LOD switch happens from very far away distance even though my setup was LOD100-80-60. So I supposed the switch happens when the object gets a little bit smaller than the full screen size. Any thoughts on that?
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