Can it be that in Prepar3D v4 and v5 always shows the uppest LOD?
I did some experimenting and I cannot make the LODs work. In 3DS Max everything looks fine, the LOD tool recognizes the LOD but in the sim the LOD change never happens.
If I load the object with MCX it shows the LOD's correctly.
The bgl is compiled with v4.4 SDK.
LOD switch is disabled?
Re: LOD switch is disabled?
LODs only currently work when a model has an animation, so compiled with a .xanim.
cordially,
Max
cordially,
Max
Re: LOD switch is disabled?
Thanks for the answer!
Indeed, exporting the object with .xanim did the trick, however the LOD switch happens from very far away distance even though my setup was LOD100-80-60. So I supposed the switch happens when the object gets a little bit smaller than the full screen size. Any thoughts on that?
Indeed, exporting the object with .xanim did the trick, however the LOD switch happens from very far away distance even though my setup was LOD100-80-60. So I supposed the switch happens when the object gets a little bit smaller than the full screen size. Any thoughts on that?