Z-Write alpha not working properly in P3D V2.2

Discussion related to terrain/scenery design.
LimeSim
Posts: 43
Joined: Mon Nov 25, 2013 10:40 am

Postby LimeSim » Thu Apr 10, 2014 4:33 am

Hi Guys,



I have just discovered a little problem when using Z-Write alpha in an X file and converting it to an XML. When using this feature the transparency is shown with a "mosquito net effect" and there is lots of flickering when there is another transparent part shown behind another.

When disabling "Z-Write Alpha" everything looks fine again but without it there are always some layering issues when there are various transparent parts shown behind each other. In my case passenger bridges made of glass in front of a window front. That's why it would really be great to see the Z-Write Alpha feature working again in the next release of P3D as intended (it does work in FSX).



ZWriteAlphaYes.png



ZWriteAlphaNo.png



Bests,

Sascha

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Qatsi58
Posts: 90
Joined: Mon Nov 25, 2013 6:58 pm

Postby Qatsi58 » Tue Apr 15, 2014 11:29 am

I can confirm I see this also since release of P3D2.

LimeSim
Posts: 43
Joined: Mon Nov 25, 2013 10:40 am

Postby LimeSim » Thu Apr 17, 2014 3:54 am



Quote:

Quote from LimeSim on April 10, 2014, 04:33

X file and converting it to an XML




...to MDL I meant. Sorry.



Bests,

Sascha


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